Henri Verbeet : wined3d: Invalidate STATE_STENCIL_REF when switching between NULL and non-NULL depth/stencil views.
Alexandre Julliard
julliard at winehq.org
Fri Feb 5 16:50:49 CST 2021
Module: wine
Branch: master
Commit: 08dc5b92e02536a173b19da5fba6788f492410e0
URL: https://source.winehq.org/git/wine.git/?a=commit;h=08dc5b92e02536a173b19da5fba6788f492410e0
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Feb 5 11:37:16 2021 +0100
wined3d: Invalidate STATE_STENCIL_REF when switching between NULL and non-NULL depth/stencil views.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/cs.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 1dfc881905b..0385b8f4693 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -1229,6 +1229,7 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const
{
/* Swapping NULL / non NULL depth stencil affects the depth and tests */
device_invalidate_state(device, STATE_DEPTH_STENCIL);
+ device_invalidate_state(device, STATE_STENCIL_REF);
device_invalidate_state(device, STATE_RASTERIZER);
}
else if (prev)
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