Jan Sikorski : d3d11/tests: Add input layout alignment tests.
Alexandre Julliard
julliard at winehq.org
Mon Feb 8 15:46:42 CST 2021
Module: wine
Branch: master
Commit: 47af2ac315f4143f2ebed6cf1decd36cc130bbeb
URL: https://source.winehq.org/git/wine.git/?a=commit;h=47af2ac315f4143f2ebed6cf1decd36cc130bbeb
Author: Jan Sikorski <jsikorski at codeweavers.com>
Date: Mon Feb 8 18:50:40 2021 +0100
d3d11/tests: Add input layout alignment tests.
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/tests/d3d11.c | 93 ++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 93 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index d7a49f4af3a..a1a215858a2 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -17879,6 +17879,98 @@ static void test_create_input_layout(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
+static void test_input_layout_alignment(void)
+{
+ ID3D11InputLayout *layout;
+ ID3D11Device *device;
+ unsigned int i;
+ ULONG refcount;
+ HRESULT hr;
+
+ static const DWORD vs_code[] =
+ {
+#if 0
+ float4 main(float4 position : POSITION) : SV_POSITION
+ {
+ return position;
+ }
+#endif
+ 0x43425844, 0xa7a2f22d, 0x83ff2560, 0xe61638bd, 0x87e3ce90, 0x00000001, 0x000000d8, 0x00000003,
+ 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00,
+ 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
+ 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x0000003c, 0x00010040,
+ 0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001,
+ 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
+ };
+
+ static const struct
+ {
+ D3D11_INPUT_ELEMENT_DESC elements[2];
+ HRESULT hr;
+ }
+ test_data[] =
+ {
+ {{
+ {"POSITION", 0, DXGI_FORMAT_R8_UINT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"COLOR", 0, DXGI_FORMAT_R16_UINT, 0, 2, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ }, S_OK},
+ {{
+ {"POSITION", 0, DXGI_FORMAT_R8_UINT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"COLOR", 0, DXGI_FORMAT_R16_UINT, 0, 1, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ }, E_INVALIDARG},
+ {{
+ {"POSITION", 0, DXGI_FORMAT_R8_UINT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"COLOR", 0, DXGI_FORMAT_R8_UINT, 0, 1, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ }, S_OK},
+ {{
+ {"POSITION", 0, DXGI_FORMAT_R16_UINT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"COLOR", 0, DXGI_FORMAT_R32_UINT, 0, 2, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ }, E_INVALIDARG},
+ {{
+ {"POSITION", 0, DXGI_FORMAT_R16_UINT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 2, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ }, E_INVALIDARG},
+ {{
+ {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 16, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ }, S_OK},
+ {{
+ {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 17, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ }, E_INVALIDARG},
+ {{
+ {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 18, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ }, E_INVALIDARG},
+ {{
+ {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 19, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ }, E_INVALIDARG},
+ {{
+ {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 20, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ }, S_OK},
+ };
+
+ if (!(device = create_device(NULL)))
+ {
+ skip("Failed to create device.\n");
+ return;
+ }
+
+ for (i = 0; i < ARRAY_SIZE(test_data); ++i)
+ {
+ hr = ID3D11Device_CreateInputLayout(device, test_data[i].elements, 2, vs_code, sizeof(vs_code), &layout);
+ ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr);
+ if (SUCCEEDED(hr))
+ ID3D11InputLayout_Release(layout);
+ }
+
+ refcount = ID3D11Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
static void test_input_assembler(void)
{
enum layout_id
@@ -31759,6 +31851,7 @@ START_TEST(d3d11)
queue_test(test_sm4_discard_instruction);
queue_test(test_sm5_swapc_instruction);
queue_test(test_create_input_layout);
+ queue_test(test_input_layout_alignment);
queue_test(test_input_assembler);
queue_test(test_null_sampler);
queue_test(test_check_feature_support);
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