Henri Verbeet : d3d10core/tests: Add format compatibility tests for compressed formats.
Alexandre Julliard
julliard at winehq.org
Wed Feb 10 15:34:01 CST 2021
Module: wine
Branch: master
Commit: 281f8ed4a51e7941a90a604c307d8eae93f696a9
URL: https://source.winehq.org/git/wine.git/?a=commit;h=281f8ed4a51e7941a90a604c307d8eae93f696a9
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Feb 10 00:24:01 2021 +0100
d3d10core/tests: Add format compatibility tests for compressed formats.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d10core/tests/d3d10core.c | 205 +++++++++++++++++++++++++++++++++++++++
1 file changed, 205 insertions(+)
diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c
index 5edd2fc1fbb..f21431b2243 100644
--- a/dlls/d3d10core/tests/d3d10core.c
+++ b/dlls/d3d10core/tests/d3d10core.c
@@ -16129,6 +16129,210 @@ static void test_format_compatibility(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
+static void test_compressed_format_compatibility(void)
+{
+ const struct format_info *src_format, *dst_format;
+ unsigned int row_block_count, row_count, i, j, k;
+ ID3D10Texture2D *src_texture, *dst_texture;
+ D3D10_SUBRESOURCE_DATA resource_data;
+ D3D10_TEXTURE2D_DESC texture_desc;
+ struct resource_readback rb;
+ unsigned int block_idx, y;
+ DWORD colour, expected;
+ ID3D10Device *device;
+ const BYTE *row;
+ ULONG refcount;
+ D3D10_BOX box;
+ HRESULT hr;
+
+ static const struct format_info
+ {
+ DXGI_FORMAT id;
+ size_t block_size;
+ size_t block_edge;
+ }
+ formats[] =
+ {
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, 16, 1},
+ {DXGI_FORMAT_R32G32B32A32_FLOAT, 16, 1},
+ {DXGI_FORMAT_R32G32B32A32_UINT, 16, 1},
+ {DXGI_FORMAT_R32G32B32A32_SINT, 16, 1},
+
+ {DXGI_FORMAT_R16G16B16A16_TYPELESS, 8, 1},
+ {DXGI_FORMAT_R16G16B16A16_FLOAT, 8, 1},
+ {DXGI_FORMAT_R16G16B16A16_UNORM, 8, 1},
+ {DXGI_FORMAT_R16G16B16A16_UINT, 8, 1},
+ {DXGI_FORMAT_R16G16B16A16_SNORM, 8, 1},
+ {DXGI_FORMAT_R16G16B16A16_SINT, 8, 1},
+
+ {DXGI_FORMAT_R32G32_TYPELESS, 8, 1},
+ {DXGI_FORMAT_R32G32_FLOAT, 8, 1},
+ {DXGI_FORMAT_R32G32_UINT, 8, 1},
+ {DXGI_FORMAT_R32G32_SINT, 8, 1},
+
+ {DXGI_FORMAT_R32_TYPELESS, 4, 1},
+ {DXGI_FORMAT_R32_FLOAT, 4, 1},
+ {DXGI_FORMAT_R32_UINT, 4, 1},
+ {DXGI_FORMAT_R32_SINT, 4, 1},
+
+ {DXGI_FORMAT_R32G8X24_TYPELESS, 8, 1},
+ {DXGI_FORMAT_R10G10B10A2_TYPELESS, 4, 1},
+ {DXGI_FORMAT_R8G8B8A8_TYPELESS, 4, 1},
+ {DXGI_FORMAT_R16G16_TYPELESS, 4, 1},
+ {DXGI_FORMAT_R24G8_TYPELESS, 4, 1},
+ {DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 4, 1},
+ {DXGI_FORMAT_R8G8_TYPELESS, 2, 1},
+ {DXGI_FORMAT_R16_TYPELESS, 2, 1},
+ {DXGI_FORMAT_R8_TYPELESS, 1, 1},
+
+ {DXGI_FORMAT_BC1_TYPELESS, 8, 4},
+ {DXGI_FORMAT_BC1_UNORM, 8, 4},
+ {DXGI_FORMAT_BC1_UNORM_SRGB, 8, 4},
+
+ {DXGI_FORMAT_BC2_TYPELESS, 16, 4},
+ {DXGI_FORMAT_BC2_UNORM, 16, 4},
+ {DXGI_FORMAT_BC2_UNORM_SRGB, 16, 4},
+
+ {DXGI_FORMAT_BC3_TYPELESS, 16, 4},
+ {DXGI_FORMAT_BC3_UNORM, 16, 4},
+ {DXGI_FORMAT_BC3_UNORM_SRGB, 16, 4},
+
+ {DXGI_FORMAT_BC4_TYPELESS, 8, 4},
+ {DXGI_FORMAT_BC4_UNORM, 8, 4},
+ {DXGI_FORMAT_BC4_SNORM, 8, 4},
+
+ {DXGI_FORMAT_BC5_TYPELESS, 16, 4},
+ {DXGI_FORMAT_BC5_UNORM, 16, 4},
+ {DXGI_FORMAT_BC5_SNORM, 16, 4},
+ };
+
+ static const DWORD initial_data[64] = {0};
+ static const DWORD texture_data[] =
+ {
+ 0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00,
+ 0xffff0000, 0xffff00ff, 0xff000000, 0xff7f7f7f,
+ 0xffffffff, 0xffffffff, 0xffffffff, 0xff000000,
+ 0xffffffff, 0xff000000, 0xff000000, 0xff000000,
+
+ 0xffffffff, 0xff000000, 0xff000000, 0xff000000,
+ 0xffffffff, 0xffffffff, 0xffffffff, 0xff000000,
+ 0xffff0000, 0xffff00ff, 0xff000000, 0xff7f7f7f,
+ 0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00,
+
+ 0xff00ff00, 0xffffff00, 0xff0000ff, 0xff00ffff,
+ 0xff000000, 0xff7f7f7f, 0xffff0000, 0xffff00ff,
+ 0xffffffff, 0xff000000, 0xffffffff, 0xffffffff,
+ 0xff000000, 0xff000000, 0xffffffff, 0xff000000,
+
+ 0xff000000, 0xff000000, 0xffffffff, 0xff000000,
+ 0xffffffff, 0xff000000, 0xffffffff, 0xffffffff,
+ 0xff000000, 0xff7f7f7f, 0xffff0000, 0xffff00ff,
+ 0xff00ff00, 0xffffff00, 0xff0000ff, 0xff00ffff,
+ };
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device.\n");
+ return;
+ }
+
+ row_block_count = 4;
+
+ texture_desc.MipLevels = 1;
+ texture_desc.ArraySize = 1;
+ texture_desc.SampleDesc.Count = 1;
+ texture_desc.SampleDesc.Quality = 0;
+ texture_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
+ texture_desc.CPUAccessFlags = 0;
+ texture_desc.MiscFlags = 0;
+
+ resource_data.SysMemSlicePitch = 0;
+
+ for (i = 0; i < ARRAY_SIZE(formats); ++i)
+ {
+ src_format = &formats[i];
+ row_count = sizeof(texture_data) / (row_block_count * src_format->block_size);
+ texture_desc.Width = row_block_count * src_format->block_edge;
+ texture_desc.Height = row_count * src_format->block_edge;
+ texture_desc.Format = src_format->id;
+ texture_desc.Usage = D3D10_USAGE_IMMUTABLE;
+
+ resource_data.pSysMem = texture_data;
+ resource_data.SysMemPitch = row_block_count * src_format->block_size;
+
+ hr = ID3D10Device_CreateTexture2D(device, &texture_desc, &resource_data, &src_texture);
+ ok(hr == S_OK, "Source format %#x: Got unexpected hr %#x.\n", src_format->id, hr);
+
+ for (j = 0; j < ARRAY_SIZE(formats); ++j)
+ {
+ dst_format = &formats[j];
+
+ if ((src_format->block_edge == 1 && dst_format->block_edge == 1)
+ || (src_format->block_edge != 1 && dst_format->block_edge != 1))
+ continue;
+
+ row_count = sizeof(initial_data) / (row_block_count * dst_format->block_size);
+ texture_desc.Width = row_block_count * dst_format->block_edge;
+ texture_desc.Height = row_count * dst_format->block_edge;
+ texture_desc.Format = dst_format->id;
+ texture_desc.Usage = D3D10_USAGE_DEFAULT;
+
+ resource_data.pSysMem = initial_data;
+ resource_data.SysMemPitch = row_block_count * dst_format->block_size;
+
+ hr = ID3D10Device_CreateTexture2D(device, &texture_desc, &resource_data, &dst_texture);
+ ok(hr == S_OK, "%#x -> %#x: Got unexpected hr %#x.\n", src_format->id, dst_format->id, hr);
+
+ set_box(&box, 0, 0, 0, src_format->block_edge, src_format->block_edge, 1);
+ ID3D10Device_CopySubresourceRegion(device, (ID3D10Resource *)dst_texture, 0,
+ dst_format->block_edge, dst_format->block_edge, 0, (ID3D10Resource *)src_texture, 0, &box);
+ get_texture_readback(dst_texture, 0, &rb);
+ for (k = 0; k < ARRAY_SIZE(texture_data); ++k)
+ {
+ block_idx = (k * sizeof(colour)) / dst_format->block_size;
+ y = block_idx / row_block_count;
+
+ row = rb.map_desc.pData;
+ row += y * rb.map_desc.RowPitch;
+ colour = ((DWORD *)row)[k % ((row_block_count * dst_format->block_size) / sizeof(colour))];
+
+ expected = initial_data[k];
+ ok(colour == expected, "%#x -> %#x: Got unexpected colour 0x%08x at %u, expected 0x%08x.\n",
+ src_format->id, dst_format->id, colour, k, expected);
+ if (colour != expected)
+ break;
+ }
+ release_resource_readback(&rb);
+
+ ID3D10Device_CopyResource(device, (ID3D10Resource *)dst_texture, (ID3D10Resource *)src_texture);
+ get_texture_readback(dst_texture, 0, &rb);
+ for (k = 0; k < ARRAY_SIZE(texture_data); ++k)
+ {
+ block_idx = (k * sizeof(colour)) / dst_format->block_size;
+ y = block_idx / row_block_count;
+
+ row = rb.map_desc.pData;
+ row += y * rb.map_desc.RowPitch;
+ colour = ((DWORD *)row)[k % ((row_block_count * dst_format->block_size) / sizeof(colour))];
+
+ expected = initial_data[k];
+ ok(colour == expected, "%#x -> %#x: Got unexpected colour 0x%08x at %u, expected 0x%08x.\n",
+ src_format->id, dst_format->id, colour, k, expected);
+ if (colour != expected)
+ break;
+ }
+ release_resource_readback(&rb);
+
+ ID3D10Texture2D_Release(dst_texture);
+ }
+
+ ID3D10Texture2D_Release(src_texture);
+ }
+
+ refcount = ID3D10Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
static void check_clip_distance(struct d3d10core_test_context *test_context, ID3D10Buffer *vb)
{
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
@@ -18633,6 +18837,7 @@ START_TEST(d3d10core)
queue_test(test_stream_output_resume);
queue_test(test_depth_bias);
queue_test(test_format_compatibility);
+ queue_test(test_compressed_format_compatibility);
queue_test(test_clip_distance);
queue_test(test_combined_clip_and_cull_distances);
queue_test(test_generate_mips);
More information about the wine-cvs
mailing list