Henri Verbeet : vkd3d-shader: Keep track of declared SPIR-V input components.

Alexandre Julliard julliard at winehq.org
Fri Feb 12 14:34:37 CST 2021


Module: vkd3d
Branch: master
Commit: 8313225cc6bbb646d001fe9faf41f0eedfea6672
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=8313225cc6bbb646d001fe9faf41f0eedfea6672

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Feb 12 16:22:48 2021 +0100

vkd3d-shader: Keep track of declared SPIR-V input components.

In particular, a shader may declare e.g. v6.x to refer to an output from the
previous stage, and v6.y to refer to a builtin, or the other way around. At
the same time, different hull shader phases may redeclare the same register.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/spirv.c | 101 ++++++++++++++++++++++++++--------------------
 1 file changed, 57 insertions(+), 44 deletions(-)

Diff:   https://source.winehq.org/git/vkd3d.git/?a=commitdiff;h=8313225cc6bbb646d001fe9faf41f0eedfea6672



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