Zebediah Figura : d3d11: Report D3D11_FORMAT_SUPPORT_BUFFER in CheckFormatSupport().
Alexandre Julliard
julliard at winehq.org
Fri Feb 12 14:37:38 CST 2021
Module: wine
Branch: master
Commit: 062644361b72729923e2d1be4ad58208c6538ca4
URL: https://source.winehq.org/git/wine.git/?a=commit;h=062644361b72729923e2d1be4ad58208c6538ca4
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Thu Feb 11 20:33:30 2021 -0600
d3d11: Report D3D11_FORMAT_SUPPORT_BUFFER in CheckFormatSupport().
Note that native also reports support for DXGI_FORMAT_UNKNOWN; this patch does
not implement that behaviour.
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/device.c | 4 ++++
dlls/d3d11/tests/d3d11.c | 3 +++
2 files changed, 7 insertions(+)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index a7e1999c07a..8e5beb8893b 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3541,6 +3541,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
}
flag_mapping[] =
{
+ {WINED3D_RTYPE_BUFFER, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_BUFFER},
{WINED3D_RTYPE_TEXTURE_1D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE1D},
{WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE2D},
{WINED3D_RTYPE_TEXTURE_3D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE3D},
@@ -3587,6 +3588,9 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
}
wined3d_mutex_unlock();
+ if (feature_level < D3D_FEATURE_LEVEL_10_0)
+ *format_support &= ~D3D11_FORMAT_SUPPORT_BUFFER;
+
if (*format_support & (D3D11_FORMAT_SUPPORT_TEXTURE1D
| D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_TEXTURE3D))
{
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index fddb7bfd218..044c1ce5a17 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -19950,6 +19950,9 @@ static void test_format_support(const D3D_FEATURE_LEVEL feature_level)
ok(!(format_support[format] & D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON),
"Unexpected SHADER_SAMPLE_COMPARISON for format %#x, feature level %#x.\n",
format, feature_level);
+ ok(!(format_support[format] & D3D11_FORMAT_SUPPORT_BUFFER),
+ "Unexpected BUFFER for format %#x, feature level %#x.\n",
+ format, feature_level);
}
if (feature_level < D3D_FEATURE_LEVEL_10_1)
{
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