Henri Verbeet : wined3d: Recognise the read-only depth/stencil view flags in wined3d_debug_view_desc().

Alexandre Julliard julliard at winehq.org
Thu Feb 18 16:06:07 CST 2021


Module: wine
Branch: master
Commit: b8719736c5a022fa9c50f64adfc3ef58b40460f2
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=b8719736c5a022fa9c50f64adfc3ef58b40460f2

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Feb 18 18:19:43 2021 +0100

wined3d: Recognise the read-only depth/stencil view flags in wined3d_debug_view_desc().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/utils.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 6839065365f..233cd49209f 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4702,6 +4702,8 @@ const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d, const str
     VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_COUNTER);
     VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_CUBE);
     VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_ARRAY);
+    VIEW_FLAG_TO_STR(WINED3D_VIEW_READ_ONLY_DEPTH);
+    VIEW_FLAG_TO_STR(WINED3D_VIEW_READ_ONLY_STENCIL);
 #undef VIEW_FLAG_TO_STR
     if (flags)
         FIXME("Unrecognised view flag(s) %#x.\n", flags);




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