Andrey Gusev : vkd3d-shader: Add a fall-through to default case in shader_sm4_read_param().

Alexandre Julliard julliard at winehq.org
Mon Feb 22 15:30:23 CST 2021


Module: vkd3d
Branch: master
Commit: 24537d369372252ca5da4fb066433e1d1ff6d824
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=24537d369372252ca5da4fb066433e1d1ff6d824

Author: Andrey Gusev <andrey.goosev at gmail.com>
Date:   Sat Feb 20 16:41:16 2021 +0200

vkd3d-shader: Add a fall-through to default case in shader_sm4_read_param().

Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/dxbc.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index bfc3cce..d2cf87e 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -1551,6 +1551,7 @@ static bool shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
 
             default:
                 FIXME("Skipping modifier 0x%08x.\n", m);
+                /* fall-through */
             case VKD3D_SM4_REGISTER_MODIFIER_NONE:
                 *modifier = VKD3DSPSM_NONE;
                 break;




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