Andrey Gusev : vkd3d-shader: Add a fall-through to default case in shader_sm4_read_param().
Alexandre Julliard
julliard at winehq.org
Mon Feb 22 15:30:23 CST 2021
Module: vkd3d
Branch: master
Commit: 24537d369372252ca5da4fb066433e1d1ff6d824
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=24537d369372252ca5da4fb066433e1d1ff6d824
Author: Andrey Gusev <andrey.goosev at gmail.com>
Date: Sat Feb 20 16:41:16 2021 +0200
vkd3d-shader: Add a fall-through to default case in shader_sm4_read_param().
Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/dxbc.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index bfc3cce..d2cf87e 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -1551,6 +1551,7 @@ static bool shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
default:
FIXME("Skipping modifier 0x%08x.\n", m);
+ /* fall-through */
case VKD3D_SM4_REGISTER_MODIFIER_NONE:
*modifier = VKD3DSPSM_NONE;
break;
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