Henri Verbeet : wined3d: Handle UNORM/SNORM as FLOAT in shader_glsl_append_dst_ext().
Alexandre Julliard
julliard at winehq.org
Mon Jan 18 17:00:37 CST 2021
Module: wine
Branch: master
Commit: 8ef6484deb803139e8321e00cae74454bdbab96b
URL: https://source.winehq.org/git/wine.git/?a=commit;h=8ef6484deb803139e8321e00cae74454bdbab96b
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Jan 18 15:38:48 2021 +0100
wined3d: Handle UNORM/SNORM as FLOAT in shader_glsl_append_dst_ext().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 7423b2003a6..59c73ad4257 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3271,6 +3271,8 @@ static DWORD shader_glsl_append_dst_ext(struct wined3d_string_buffer *buffer,
switch (data_type)
{
case WINED3D_DATA_FLOAT:
+ case WINED3D_DATA_UNORM:
+ case WINED3D_DATA_SNORM:
shader_addline(buffer, "%s%s = %s(",
glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]);
break;
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