Henri Verbeet : wined3d: Add some barriers between resource usage on different bind points.

Alexandre Julliard julliard at winehq.org
Tue Jan 19 15:44:01 CST 2021


Module: wine
Branch: master
Commit: 82a9e8006321f5957963c4accc2f08887f724dd9
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=82a9e8006321f5957963c4accc2f08887f724dd9

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Jan 19 14:34:57 2021 +0100

wined3d: Add some barriers between resource usage on different bind points.

A typical case would be between using a texture as render target and using it
as a shader resource.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/buffer.c          | 31 +++++++++++++++++++++++++++++++
 dlls/wined3d/context_vk.c      | 34 ++++++++++++++++++++++++++--------
 dlls/wined3d/resource.c        | 24 +++++++++++++++++++++++-
 dlls/wined3d/swapchain.c       |  1 +
 dlls/wined3d/texture.c         | 37 ++++++++++++++++++++++---------------
 dlls/wined3d/wined3d_private.h | 34 ++++++++++++++++++++++++++++++++++
 6 files changed, 137 insertions(+), 24 deletions(-)

Diff:   https://source.winehq.org/git/wine.git/?a=commitdiff;h=82a9e8006321f5957963c4accc2f08887f724dd9



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