Henri Verbeet : wined3d: Stencil test also uses the depth/stencil buffer.
Alexandre Julliard
julliard at winehq.org
Thu Jan 21 16:19:15 CST 2021
Module: wine
Branch: master
Commit: c47b28f5d4324ec77404319a1dc22584f006ed1f
URL: https://source.winehq.org/git/wine.git/?a=commit;h=c47b28f5d4324ec77404319a1dc22584f006ed1f
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Jan 21 10:55:52 2021 +0100
wined3d: Stencil test also uses the depth/stencil buffer.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/wined3d_private.h | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index e010deb1264..07ddb57333c 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3709,7 +3709,8 @@ static inline bool wined3d_state_uses_depth_buffer(const struct wined3d_state *s
{
if (!state->depth_stencil_state)
return true;
- return state->depth_stencil_state->desc.depth || state->depth_stencil_state->desc.depth_write;
+ return state->depth_stencil_state->desc.depth || state->depth_stencil_state->desc.depth_write
+ || state->depth_stencil_state->desc.stencil;
}
struct wined3d_dummy_textures
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