Zebediah Figura : wined3d: Implement global resource memory barriers.
Alexandre Julliard
julliard at winehq.org
Fri Jan 29 15:10:22 CST 2021
Module: wine
Branch: master
Commit: 387a63237d0e040c4e9f53b2bd3580671f832254
URL: https://source.winehq.org/git/wine.git/?a=commit;h=387a63237d0e040c4e9f53b2bd3580671f832254
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Mon Jan 25 14:58:18 2021 -0600
wined3d: Implement global resource memory barriers.
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/glsl_shader.c | 6 ++++++
dlls/wined3d/shader.c | 5 +++++
dlls/wined3d/wined3d_private.h | 1 +
3 files changed, 12 insertions(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 6ce9178c561..45eebcc2c20 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5729,6 +5729,12 @@ static void shader_glsl_sync(const struct wined3d_shader_instruction *ins)
sync_flags &= ~WINED3DSSF_GROUP_SHARED_MEMORY;
}
+ if (sync_flags & WINED3DSSF_GLOBAL_UAV)
+ {
+ shader_addline(buffer, "memoryBarrier();\n");
+ sync_flags &= ~WINED3DSSF_GLOBAL_UAV;
+ }
+
if (sync_flags)
FIXME("Unhandled sync flags %#x.\n", sync_flags);
}
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 8843e6883fc..9052d217148 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1910,6 +1910,11 @@ static void shader_dump_global_flags(struct wined3d_string_buffer *buffer, DWORD
static void shader_dump_sync_flags(struct wined3d_string_buffer *buffer, DWORD sync_flags)
{
+ if (sync_flags & WINED3DSSF_GLOBAL_UAV)
+ {
+ shader_addline(buffer, "_uglobal");
+ sync_flags &= ~WINED3DSSF_GLOBAL_UAV;
+ }
if (sync_flags & WINED3DSSF_GROUP_SHARED_MEMORY)
{
shader_addline(buffer, "_g");
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 119ce3af033..101c0287936 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -656,6 +656,7 @@ enum wined3d_shader_sync_flags
{
WINED3DSSF_THREAD_GROUP = 0x1,
WINED3DSSF_GROUP_SHARED_MEMORY = 0x2,
+ WINED3DSSF_GLOBAL_UAV = 0x8,
};
enum wined3d_shader_uav_flags
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