Henri Verbeet : wined3d: Use wined3d_mask_from_size() in shader_glsl_atomic().

Alexandre Julliard julliard at winehq.org
Thu Jul 8 16:43:50 CDT 2021


Module: wine
Branch: master
Commit: bc70306dd244008e7bb6f90152f953d8ffd9f966
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=bc70306dd244008e7bb6f90152f953d8ffd9f966

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Jul  8 10:36:52 2021 +0200

wined3d: Use wined3d_mask_from_size() in shader_glsl_atomic().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index b62f3f79e2e..eb805f43a9f 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5354,7 +5354,7 @@ static void shader_glsl_atomic(const struct wined3d_shader_instruction *ins)
         }
         resource = "image";
         data_type = reg_maps->uav_resource_info[resource_idx].data_type;
-        coord_mask = (1u << resource_type_info[resource_type].coord_size) - 1;
+        coord_mask = wined3d_mask_from_size(resource_type_info[resource_type].coord_size);
         stride = reg_maps->uav_resource_info[resource_idx].stride;
     }
 




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