Nikolay Sivov : mfmediaengine: Handle B8G8R8X8 format for d3d11 texture output.
Alexandre Julliard
julliard at winehq.org
Thu Jul 22 16:28:20 CDT 2021
Module: wine
Branch: master
Commit: aeabe991ff8ae69ee9959b908851f8b1148f7cf4
URL: https://source.winehq.org/git/wine.git/?a=commit;h=aeabe991ff8ae69ee9959b908851f8b1148f7cf4
Author: Nikolay Sivov <nsivov at codeweavers.com>
Date: Thu Jul 22 17:46:12 2021 +0300
mfmediaengine: Handle B8G8R8X8 format for d3d11 texture output.
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/mfmediaengine/main.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/mfmediaengine/main.c b/dlls/mfmediaengine/main.c
index a555d0dad99..98504c5e269 100644
--- a/dlls/mfmediaengine/main.c
+++ b/dlls/mfmediaengine/main.c
@@ -2018,6 +2018,7 @@ static void media_engine_update_d3d11_frame_surface(ID3D11DeviceContext *context
switch (surface_desc.Format)
{
case DXGI_FORMAT_B8G8R8A8_UNORM:
+ case DXGI_FORMAT_B8G8R8X8_UNORM:
surface_desc.Width *= 4;
break;
default:
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