Conor McCarthy : vkd3d-shader: Compute XfbOffset for the slot of the specified element.

Alexandre Julliard julliard at winehq.org
Mon Jul 26 15:28:33 CDT 2021


Module: vkd3d
Branch: master
Commit: b01104e47dbc9466c3fc79bf3ae4284a83190de9
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=b01104e47dbc9466c3fc79bf3ae4284a83190de9

Author: Conor McCarthy <cmccarthy at codeweavers.com>
Date:   Sat Jul 24 00:26:01 2021 +1000

vkd3d-shader: Compute XfbOffset for the slot of the specified element.

Fixes NVIDIA HairWorks GPU crash on Metro Exodus, and test failures
in test_line_tessellation().
Based on a vkd3d-proton patch by Hans-Kristian Arntzen.

Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/spirv.c | 6 ++++--
 tests/d3d12.c             | 2 --
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 8d5fd73..0407f50 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -4136,13 +4136,15 @@ static void vkd3d_dxbc_compiler_decorate_xfb_output(struct vkd3d_dxbc_compiler *
             xfb_element = e;
             break;
         }
-
-        offset += 4 * e->component_count;
     }
 
     if (!xfb_element)
         return;
 
+    for (i = 0; xfb_element != &xfb_info->elements[i]; ++i)
+        if (xfb_info->elements[i].output_slot == xfb_element->output_slot)
+            offset += 4 * xfb_info->elements[i].component_count;
+
     if (xfb_element->component_index || xfb_element->component_count > component_count)
     {
         FIXME("Unhandled component range %u, %u.\n", xfb_element->component_index, xfb_element->component_count);
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 6fd4f67..993acf4 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -28503,13 +28503,11 @@ static void test_line_tessellation(void)
         data = get_readback_data(&rb, i + 2048 / (2 * sizeof(*data)), 0, 0, 2 * sizeof(*data));
         expected = &expected_data[3 * i + 1];
         bug_if(is_nvidia_device(context.device))
-        todo_if(i != 6)
         ok(compare_vec4(data, expected, 1),
                 "Got color {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at %u.\n",
                 data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w, i);
         ++data;
         expected = &expected_data[3 * i + 2];
-        todo
         ok(compare_vec4(data, expected, 1),
                 "Got primitive ID {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at %u.\n",
                 data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w, i);




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