Zebediah Figura : wined3d: Check for failure from wined3d_device_context_require_space() in wined3d_device_context_emit_unmap().

Alexandre Julliard julliard at winehq.org
Tue Jul 27 15:51:01 CDT 2021


Module: wine
Branch: master
Commit: e4502cff812865d8f56ce659595946b7ee49ea45
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=e4502cff812865d8f56ce659595946b7ee49ea45

Author: Zebediah Figura <zfigura at codeweavers.com>
Date:   Mon Jul 26 15:14:09 2021 -0500

wined3d: Check for failure from wined3d_device_context_require_space() in wined3d_device_context_emit_unmap().

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51485
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/tests/d3d11.c | 9 +++++++++
 dlls/wined3d/cs.c        | 3 ++-
 2 files changed, 11 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 8d93f827bd4..2213e48e57c 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -33091,6 +33091,15 @@ static void test_deferred_context_map(void)
 
     ID3D11CommandList_Release(list);
 
+    /* Dead Rising unmaps a resource on the wrong context. */
+
+    hr = ID3D11DeviceContext_Map(immediate, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+    ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)buffer, 0);
+
+    ID3D11DeviceContext_Unmap(immediate, (ID3D11Resource *)buffer, 0);
+
     /* Test WRITE_NO_OVERWRITE. */
 
     hr = ID3D11DeviceContext_Map(immediate, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 13c0fce5bb1..51e5055c4ab 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2520,7 +2520,8 @@ HRESULT wined3d_device_context_emit_unmap(struct wined3d_device_context *context
 
     wined3d_not_from_cs(context->device->cs);
 
-    op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_MAP);
+    if (!(op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_MAP)))
+        return E_OUTOFMEMORY;
     op->opcode = WINED3D_CS_OP_UNMAP;
     op->resource = resource;
     op->sub_resource_idx = sub_resource_idx;




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