Zebediah Figura : vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_table1().
Alexandre Julliard
julliard at winehq.org
Wed Jul 28 15:35:08 CDT 2021
Module: vkd3d
Branch: master
Commit: 63fbb62301b2da5e4b43710930b86940ba88f16d
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=63fbb62301b2da5e4b43710930b86940ba88f16d
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Tue Jul 27 16:06:49 2021 -0500
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_table1().
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/dxbc.c | 16 ++++------------
1 file changed, 4 insertions(+), 12 deletions(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index 0ee4fe2..0bb2287 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -3030,23 +3030,15 @@ static void shader_write_descriptor_table(struct root_signature_writer_context *
shader_write_descriptor_ranges(buffer, table);
}
-static int shader_write_descriptor_table1(struct root_signature_writer_context *context,
+static void shader_write_descriptor_table1(struct root_signature_writer_context *context,
const struct vkd3d_shader_root_descriptor_table1 *table)
{
struct vkd3d_bytecode_buffer *buffer = &context->buffer;
- if (!write_dword(context, table->descriptor_range_count))
- goto fail;
- if (!write_dword(context, get_chunk_offset(context) + sizeof(DWORD))) /* offset */
- goto fail;
+ put_u32(buffer, table->descriptor_range_count);
+ put_u32(buffer, get_chunk_offset(context) + sizeof(uint32_t)); /* offset */
shader_write_descriptor_ranges1(buffer, table);
- return VKD3D_OK;
-
-fail:
- vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
- "Out of memory while writing root signature root descriptor table.");
- return VKD3D_ERROR_OUT_OF_MEMORY;
}
static int shader_write_root_constants(struct root_signature_writer_context *context,
@@ -3133,7 +3125,7 @@ static int shader_write_root_parameters(struct root_signature_writer_context *co
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
shader_write_descriptor_table(context, &desc->u.v_1_0.parameters[i].u.descriptor_table);
else
- ret = shader_write_descriptor_table1(context, &desc->u.v_1_1.parameters[i].u.descriptor_table);
+ shader_write_descriptor_table1(context, &desc->u.v_1_1.parameters[i].u.descriptor_table);
break;
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
ret = shader_write_root_constants(context, versioned_root_signature_get_root_constants(desc, i));
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