Zebediah Figura : vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_constants().
Alexandre Julliard
julliard at winehq.org
Thu Jul 29 16:33:41 CDT 2021
Module: vkd3d
Branch: master
Commit: c95d028ee2254417ca7008ba438167714506ff82
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=c95d028ee2254417ca7008ba438167714506ff82
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Wed Jul 28 18:59:08 2021 -0500
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_constants().
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/dxbc.c | 20 +++++---------------
1 file changed, 5 insertions(+), 15 deletions(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index 0bb2287..4fb26b8 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -3041,22 +3041,12 @@ static void shader_write_descriptor_table1(struct root_signature_writer_context
shader_write_descriptor_ranges1(buffer, table);
}
-static int shader_write_root_constants(struct root_signature_writer_context *context,
+static void shader_write_root_constants(struct vkd3d_bytecode_buffer *buffer,
const struct vkd3d_shader_root_constants *constants)
{
- if (!write_dword(context, constants->shader_register))
- goto fail;
- if (!write_dword(context, constants->register_space))
- goto fail;
- if (!write_dword(context, constants->value_count))
- goto fail;
-
- return VKD3D_OK;
-
-fail:
- vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
- "Out of memory while writing root signature root constants.");
- return VKD3D_ERROR_OUT_OF_MEMORY;
+ put_u32(buffer, constants->shader_register);
+ put_u32(buffer, constants->register_space);
+ put_u32(buffer, constants->value_count);
}
static int shader_write_root_descriptor(struct root_signature_writer_context *context,
@@ -3128,7 +3118,7 @@ static int shader_write_root_parameters(struct root_signature_writer_context *co
shader_write_descriptor_table1(context, &desc->u.v_1_1.parameters[i].u.descriptor_table);
break;
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
- ret = shader_write_root_constants(context, versioned_root_signature_get_root_constants(desc, i));
+ shader_write_root_constants(buffer, versioned_root_signature_get_root_constants(desc, i));
break;
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV:
case VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV:
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