Rémi Bernon : d2d1: Use D3D11 interfaces in d2d_bitmap_create.
Alexandre Julliard
julliard at winehq.org
Wed Jun 23 16:10:08 CDT 2021
Module: wine
Branch: master
Commit: 8cdfa5bbab9fce1bce918940e5d658d76494833c
URL: https://source.winehq.org/git/wine.git/?a=commit;h=8cdfa5bbab9fce1bce918940e5d658d76494833c
Author: Rémi Bernon <rbernon at codeweavers.com>
Date: Mon Jun 21 09:57:48 2021 +0200
d2d1: Use D3D11 interfaces in d2d_bitmap_create.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d2d1/bitmap.c | 29 +++++++++++++++++++----------
1 file changed, 19 insertions(+), 10 deletions(-)
diff --git a/dlls/d2d1/bitmap.c b/dlls/d2d1/bitmap.c
index 495db8ddb68..0b5f3e6dc5a 100644
--- a/dlls/d2d1/bitmap.c
+++ b/dlls/d2d1/bitmap.c
@@ -332,10 +332,11 @@ static void d2d_bitmap_init(struct d2d_bitmap *bitmap, struct d2d_device_context
HRESULT d2d_bitmap_create(struct d2d_device_context *context, D2D1_SIZE_U size, const void *src_data,
UINT32 pitch, const D2D1_BITMAP_PROPERTIES1 *desc, struct d2d_bitmap **bitmap)
{
- D3D10_SUBRESOURCE_DATA resource_data;
+ D3D11_SUBRESOURCE_DATA resource_data;
D2D1_BITMAP_PROPERTIES1 bitmap_desc;
- D3D10_TEXTURE2D_DESC texture_desc;
- ID3D10Texture2D *texture;
+ D3D11_TEXTURE2D_DESC texture_desc;
+ ID3D11Texture2D *texture;
+ ID3D10Resource *resource;
HRESULT hr;
if (!format_supported(&desc->pixelFormat))
@@ -366,33 +367,41 @@ HRESULT d2d_bitmap_create(struct d2d_device_context *context, D2D1_SIZE_U size,
texture_desc.Format = desc->pixelFormat.format;
texture_desc.SampleDesc.Count = 1;
texture_desc.SampleDesc.Quality = 0;
- texture_desc.Usage = D3D10_USAGE_DEFAULT;
+ texture_desc.Usage = D3D11_USAGE_DEFAULT;
texture_desc.BindFlags = 0;
if (desc->bitmapOptions & D2D1_BITMAP_OPTIONS_TARGET)
- texture_desc.BindFlags |= D3D10_BIND_RENDER_TARGET;
+ texture_desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
if (!(desc->bitmapOptions & D2D1_BITMAP_OPTIONS_CANNOT_DRAW))
- texture_desc.BindFlags |= D3D10_BIND_SHADER_RESOURCE;
+ texture_desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
if (desc->bitmapOptions & D2D1_BITMAP_OPTIONS_GDI_COMPATIBLE)
- texture_desc.MiscFlags |= D3D10_RESOURCE_MISC_GDI_COMPATIBLE;
+ texture_desc.MiscFlags |= D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
resource_data.pSysMem = src_data;
resource_data.SysMemPitch = pitch;
- if (FAILED(hr = ID3D10Device_CreateTexture2D(context->d3d_device, &texture_desc,
+ if (FAILED(hr = ID3D11Device1_CreateTexture2D(context->d3d11_device, &texture_desc,
src_data ? &resource_data : NULL, &texture)))
{
ERR("Failed to create texture, hr %#x.\n", hr);
return hr;
}
+ if (FAILED(hr = ID3D11Texture2D_QueryInterface(texture, &IID_ID3D10Resource, (void **)&resource)))
+ {
+ ERR("Failed to query ID3D10Resource interface, hr %#x.\n", hr);
+ ID3D11Texture2D_Release(texture);
+ return hr;
+ }
+
if ((*bitmap = heap_alloc_zero(sizeof(**bitmap))))
{
- d2d_bitmap_init(*bitmap, context, (ID3D10Resource *)texture, size, desc);
+ d2d_bitmap_init(*bitmap, context, resource, size, desc);
TRACE("Created bitmap %p.\n", *bitmap);
}
- ID3D10Texture2D_Release(texture);
+ ID3D11Texture2D_Release(texture);
+ ID3D10Resource_Release(resource);
return *bitmap ? S_OK : E_OUTOFMEMORY;
}
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