Zebediah Figura : wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_depth_stencil_state().

Alexandre Julliard julliard at winehq.org
Thu Mar 11 15:59:35 CST 2021


Module: wine
Branch: master
Commit: a3102c7b392270ecf9f05a208b3b0d1c188238f2
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=a3102c7b392270ecf9f05a208b3b0d1c188238f2

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Wed Mar 10 19:25:15 2021 -0600

wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_depth_stencil_state().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/cs.c              | 6 +++---
 dlls/wined3d/device.c          | 4 ++--
 dlls/wined3d/wined3d_private.h | 4 ++--
 3 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 4d50ecba23b..4efbe61b3fb 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -1679,17 +1679,17 @@ static void wined3d_cs_exec_set_depth_stencil_state(struct wined3d_cs *cs, const
     device_invalidate_state(cs->c.device, STATE_STENCIL_REF);
 }
 
-void wined3d_cs_emit_set_depth_stencil_state(struct wined3d_cs *cs,
+void wined3d_device_context_emit_set_depth_stencil_state(struct wined3d_device_context *context,
         struct wined3d_depth_stencil_state *state, unsigned int stencil_ref)
 {
     struct wined3d_cs_set_depth_stencil_state *op;
 
-    op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
+    op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_DEPTH_STENCIL_STATE;
     op->state = state;
     op->stencil_ref = stencil_ref;
 
-    wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
+    wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_rasterizer_state(struct wined3d_cs *cs, const void *data)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d5179f68cd6..0b24342d2f3 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1774,7 +1774,7 @@ void CDECL wined3d_device_set_depth_stencil_state(struct wined3d_device *device,
         wined3d_depth_stencil_state_incref(depth_stencil_state);
     state->depth_stencil_state = depth_stencil_state;
     state->stencil_ref = stencil_ref;
-    wined3d_cs_emit_set_depth_stencil_state(device->cs, depth_stencil_state, stencil_ref);
+    wined3d_device_context_emit_set_depth_stencil_state(&device->cs->c, depth_stencil_state, stencil_ref);
     if (prev)
         wined3d_depth_stencil_state_decref(prev);
 }
@@ -2027,7 +2027,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3
     }
 
     wined3d_device_context_emit_set_blend_state(context, state->blend_state, &state->blend_factor, state->sample_mask);
-    wined3d_cs_emit_set_depth_stencil_state(device->cs, state->depth_stencil_state, state->stencil_ref);
+    wined3d_device_context_emit_set_depth_stencil_state(context, state->depth_stencil_state, state->stencil_ref);
     wined3d_cs_emit_set_rasterizer_state(device->cs, state->rasterizer_state);
 }
 
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7dfa7d2211b..fa8a425334f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4745,8 +4745,6 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
         const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
         WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
-void wined3d_cs_emit_set_depth_stencil_state(struct wined3d_cs *cs,
-        struct wined3d_depth_stencil_state *state, unsigned int stencil_ref) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs,
         struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
@@ -4813,6 +4811,8 @@ void wined3d_device_context_emit_set_blend_state(struct wined3d_device_context *
         unsigned int sample_mask) DECLSPEC_HIDDEN;
 void wined3d_device_context_emit_set_constant_buffer(struct wined3d_device_context *context,
         enum wined3d_shader_type type, UINT cb_idx, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
+void wined3d_device_context_emit_set_depth_stencil_state(struct wined3d_device_context *context,
+        struct wined3d_depth_stencil_state *state, unsigned int stencil_ref) DECLSPEC_HIDDEN;
 void wined3d_device_context_emit_set_shader(struct wined3d_device_context *context, enum wined3d_shader_type type,
         struct wined3d_shader *shader) DECLSPEC_HIDDEN;
 




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