Zebediah Figura : wined3d: Introduce wined3d_device_context_set_rasterizer_state().
Alexandre Julliard
julliard at winehq.org
Thu Mar 11 15:59:35 CST 2021
Module: wine
Branch: master
Commit: 7494294d6f8b83d4127fefb9f6aff6bc184d43ca
URL: https://source.winehq.org/git/wine.git/?a=commit;h=7494294d6f8b83d4127fefb9f6aff6bc184d43ca
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Wed Mar 10 19:25:19 2021 -0600
wined3d: Introduce wined3d_device_context_set_rasterizer_state().
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/device.c | 34 +++++++++++++++++++++-------------
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 2 ++
3 files changed, 24 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e0b26270ada..ad24805b5ef 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1780,21 +1780,9 @@ struct wined3d_depth_stencil_state * CDECL wined3d_device_get_depth_stencil_stat
void CDECL wined3d_device_set_rasterizer_state(struct wined3d_device *device,
struct wined3d_rasterizer_state *rasterizer_state)
{
- struct wined3d_state *state = device->cs->c.state;
- struct wined3d_rasterizer_state *prev;
-
TRACE("device %p, rasterizer_state %p.\n", device, rasterizer_state);
- prev = state->rasterizer_state;
- if (prev == rasterizer_state)
- return;
-
- if (rasterizer_state)
- wined3d_rasterizer_state_incref(rasterizer_state);
- state->rasterizer_state = rasterizer_state;
- wined3d_device_context_emit_set_rasterizer_state(&device->cs->c, rasterizer_state);
- if (prev)
- wined3d_rasterizer_state_decref(prev);
+ wined3d_device_context_set_rasterizer_state(&device->cs->c, rasterizer_state);
}
struct wined3d_rasterizer_state * CDECL wined3d_device_get_rasterizer_state(struct wined3d_device *device)
@@ -2150,6 +2138,26 @@ void CDECL wined3d_device_context_set_depth_stencil_state(struct wined3d_device_
wined3d_depth_stencil_state_decref(prev);
}
+void CDECL wined3d_device_context_set_rasterizer_state(struct wined3d_device_context *context,
+ struct wined3d_rasterizer_state *rasterizer_state)
+{
+ struct wined3d_state *state = context->state;
+ struct wined3d_rasterizer_state *prev;
+
+ TRACE("context %p, rasterizer_state %p.\n", context, rasterizer_state);
+
+ prev = state->rasterizer_state;
+ if (prev == rasterizer_state)
+ return;
+
+ if (rasterizer_state)
+ wined3d_rasterizer_state_incref(rasterizer_state);
+ state->rasterizer_state = rasterizer_state;
+ wined3d_device_context_emit_set_rasterizer_state(context, rasterizer_state);
+ if (prev)
+ wined3d_rasterizer_state_decref(prev);
+}
+
void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader)
{
TRACE("device %p, shader %p.\n", device, shader);
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 04bb975da73..afa945eeb92 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -170,6 +170,7 @@
@ cdecl wined3d_device_context_set_blend_state(ptr ptr ptr long)
@ cdecl wined3d_device_context_set_constant_buffer(ptr long long ptr)
@ cdecl wined3d_device_context_set_depth_stencil_state(ptr ptr long)
+@ cdecl wined3d_device_context_set_rasterizer_state(ptr ptr)
@ cdecl wined3d_device_context_set_shader(ptr long ptr)
@ cdecl wined3d_output_find_closest_matching_mode(ptr ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index c52f328c277..87ffe04f40f 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2555,6 +2555,8 @@ void __cdecl wined3d_device_context_set_constant_buffer(struct wined3d_device_co
enum wined3d_shader_type type, unsigned int idx, struct wined3d_buffer *buffer);
void __cdecl wined3d_device_context_set_depth_stencil_state(struct wined3d_device_context *context,
struct wined3d_depth_stencil_state *depth_stencil_state, unsigned int stencil_ref);
+void __cdecl wined3d_device_context_set_rasterizer_state(struct wined3d_device_context *context,
+ struct wined3d_rasterizer_state *rasterizer_state);
void __cdecl wined3d_device_context_set_shader(struct wined3d_device_context *context,
enum wined3d_shader_type type, struct wined3d_shader *shader);
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