Zebediah Figura : wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_sampler().
Alexandre Julliard
julliard at winehq.org
Wed Mar 17 16:23:15 CDT 2021
Module: wine
Branch: master
Commit: 57770a47d5cbf422e9d817db6d118ae4d5326e42
URL: https://source.winehq.org/git/wine.git/?a=commit;h=57770a47d5cbf422e9d817db6d118ae4d5326e42
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Tue Mar 16 19:06:08 2021 -0500
wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_sampler().
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/cs.c | 8 ++++----
dlls/wined3d/device.c | 4 ++--
dlls/wined3d/wined3d_private.h | 4 ++--
3 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 23360be76a9..8afa298b905 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -1605,18 +1605,18 @@ static void wined3d_cs_exec_set_sampler(struct wined3d_cs *cs, const void *data)
device_invalidate_state(cs->c.device, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
}
-void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type type,
- UINT sampler_idx, struct wined3d_sampler *sampler)
+void wined3d_device_context_emit_set_sampler(struct wined3d_device_context *context, enum wined3d_shader_type type,
+ unsigned int sampler_idx, struct wined3d_sampler *sampler)
{
struct wined3d_cs_set_sampler *op;
- op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
+ op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_SET_SAMPLER;
op->type = type;
op->sampler_idx = sampler_idx;
op->sampler = sampler;
- wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
+ wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
}
static void wined3d_cs_exec_set_shader(struct wined3d_cs *cs, const void *data)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 512b995510a..5612e4bd0ce 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1903,7 +1903,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3
wined3d_device_context_emit_set_constant_buffer(context, i, j, state->cb[i][j]);
for (j = 0; j < MAX_SAMPLER_OBJECTS; ++j)
{
- wined3d_cs_emit_set_sampler(device->cs, i, j, state->sampler[i][j]);
+ wined3d_device_context_emit_set_sampler(context, i, j, state->sampler[i][j]);
}
for (j = 0; j < MAX_SHADER_RESOURCE_VIEWS; ++j)
{
@@ -2313,7 +2313,7 @@ static void wined3d_device_set_sampler(struct wined3d_device *device,
if (sampler)
wined3d_sampler_incref(sampler);
state->sampler[type][idx] = sampler;
- wined3d_cs_emit_set_sampler(device->cs, type, idx, sampler);
+ wined3d_device_context_emit_set_sampler(&device->cs->c, type, idx, sampler);
if (prev)
wined3d_sampler_decref(prev);
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index d587f039569..19ef894021b 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4770,8 +4770,6 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int view_idx,
struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
-void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type type,
- UINT sampler_idx, struct wined3d_sampler *sampler) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
enum wined3d_sampler_state state, DWORD value) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
@@ -4821,6 +4819,8 @@ void wined3d_device_context_emit_set_depth_stencil_state(struct wined3d_device_c
struct wined3d_depth_stencil_state *state, unsigned int stencil_ref) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_rasterizer_state(struct wined3d_device_context *context,
struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN;
+void wined3d_device_context_emit_set_sampler(struct wined3d_device_context *context, enum wined3d_shader_type type,
+ unsigned int sampler_idx, struct wined3d_sampler *sampler) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_scissor_rects(struct wined3d_device_context *context,
unsigned int rect_count, const RECT *rects) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_shader(struct wined3d_device_context *context, enum wined3d_shader_type type,
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