Zebediah Figura : d3d11: Use wined3d_device_context_set_unordered_access_view().

Alexandre Julliard julliard at winehq.org
Thu Mar 18 16:43:54 CDT 2021


Module: wine
Branch: master
Commit: f4eb08e8583af649eeaacc629fe8e849f71cf73d
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=f4eb08e8583af649eeaacc629fe8e849f71cf73d

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Wed Mar 17 19:45:15 2021 -0500

d3d11: Use wined3d_device_context_set_unordered_access_view().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/device.c | 19 ++++++++++---------
 1 file changed, 10 insertions(+), 9 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 7dc6f441185..0ceae50ce4c 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -963,7 +963,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnord
         UINT unordered_access_view_start_slot, UINT unordered_access_view_count,
         ID3D11UnorderedAccessView *const *unordered_access_views, const UINT *initial_counts)
 {
-    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+    struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
     unsigned int i;
 
     TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
@@ -984,21 +984,22 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnord
         wined3d_mutex_lock();
         for (i = 0; i < unordered_access_view_start_slot; ++i)
         {
-            wined3d_device_set_unordered_access_view(device->wined3d_device, i, NULL, ~0u);
+            wined3d_device_context_set_unordered_access_view(context->wined3d_context,
+                    WINED3D_PIPELINE_GRAPHICS, i, NULL, ~0u);
         }
         for (i = 0; i < unordered_access_view_count; ++i)
         {
             struct d3d11_unordered_access_view *view
                     = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_views[i]);
 
-            wined3d_device_set_unordered_access_view(device->wined3d_device,
-                    unordered_access_view_start_slot + i,
+            wined3d_device_context_set_unordered_access_view(context->wined3d_context,
+                    WINED3D_PIPELINE_GRAPHICS, unordered_access_view_start_slot + i,
                     view ? view->wined3d_view : NULL, initial_counts ? initial_counts[i] : ~0u);
         }
         for (; unordered_access_view_start_slot + i < D3D11_PS_CS_UAV_REGISTER_COUNT; ++i)
         {
-            wined3d_device_set_unordered_access_view(device->wined3d_device,
-                    unordered_access_view_start_slot + i, NULL, ~0u);
+            wined3d_device_context_set_unordered_access_view(context->wined3d_context,
+                    WINED3D_PIPELINE_GRAPHICS, unordered_access_view_start_slot + i, NULL, ~0u);
         }
         wined3d_mutex_unlock();
     }
@@ -2621,10 +2622,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceCon
         wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
     }
     wined3d_device_set_depth_stencil_view(device->wined3d_device, NULL);
-    for (i = 0; i < D3D11_PS_CS_UAV_REGISTER_COUNT; ++i)
+    for (i = 0; i < WINED3D_PIPELINE_COUNT; ++i)
     {
-        wined3d_device_set_unordered_access_view(device->wined3d_device, i, NULL, ~0u);
-        wined3d_device_set_cs_uav(device->wined3d_device, i, NULL, ~0u);
+        for (j = 0; j < D3D11_PS_CS_UAV_REGISTER_COUNT; ++j)
+            wined3d_device_context_set_unordered_access_view(context->wined3d_context, i, j, NULL, ~0u);
     }
     ID3D11DeviceContext1_OMSetDepthStencilState(iface, NULL, 0);
     ID3D11DeviceContext1_OMSetBlendState(iface, NULL, blend_factor, D3D11_DEFAULT_SAMPLE_MASK);




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