Zebediah Figura : wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_rendertarget_view().

Alexandre Julliard julliard at winehq.org
Thu Mar 18 16:43:54 CDT 2021


Module: wine
Branch: master
Commit: cdb8fff3597f8b40ccd7e4ea4f2de4b4377e916e
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=cdb8fff3597f8b40ccd7e4ea4f2de4b4377e916e

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Wed Mar 17 19:45:16 2021 -0500

wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_rendertarget_view().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/cs.c              | 6 +++---
 dlls/wined3d/device.c          | 4 ++--
 dlls/wined3d/wined3d_private.h | 4 ++--
 3 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index dbc242f1ba0..4dbf95cc9f7 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -1203,17 +1203,17 @@ static void wined3d_cs_exec_set_rendertarget_view(struct wined3d_cs *cs, const v
         device_invalidate_state(cs->c.device, STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL));
 }
 
-void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int view_idx,
+void wined3d_device_context_emit_set_rendertarget_view(struct wined3d_device_context *context, unsigned int view_idx,
         struct wined3d_rendertarget_view *view)
 {
     struct wined3d_cs_set_rendertarget_view *op;
 
-    op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
+    op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_RENDERTARGET_VIEW;
     op->view_idx = view_idx;
     op->view = view;
 
-    wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
+    wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const void *data)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d8073ef52f0..382e72055a4 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1874,7 +1874,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3
 
     for (i = 0; i < WINED3D_MAX_RENDER_TARGETS; ++i)
     {
-        wined3d_cs_emit_set_rendertarget_view(device->cs, i, state->fb.render_targets[i]);
+        wined3d_device_context_emit_set_rendertarget_view(context, i, state->fb.render_targets[i]);
     }
 
     wined3d_cs_emit_set_depth_stencil_view(device->cs, state->fb.depth_stencil);
@@ -5246,7 +5246,7 @@ HRESULT CDECL wined3d_device_set_rendertarget_view(struct wined3d_device *device
         wined3d_rtv_bind_count_inc(view);
     }
     state->fb.render_targets[view_idx] = view;
-    wined3d_cs_emit_set_rendertarget_view(device->cs, view_idx, view);
+    wined3d_device_context_emit_set_rendertarget_view(&device->cs->c, view_idx, view);
     /* Release after the assignment, to prevent device_resource_released()
      * from seeing the surface as still in use. */
     if (prev)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index d797b53a5ac..34fcf8f9fac 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4761,8 +4761,6 @@ void wined3d_cs_emit_set_predication(struct wined3d_cs *cs,
         struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
         enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
-void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int view_idx,
-        struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
         enum wined3d_sampler_state state, DWORD value) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
@@ -4809,6 +4807,8 @@ void wined3d_device_context_emit_set_depth_stencil_state(struct wined3d_device_c
         struct wined3d_depth_stencil_state *state, unsigned int stencil_ref) DECLSPEC_HIDDEN;
 void wined3d_device_context_emit_set_rasterizer_state(struct wined3d_device_context *context,
         struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN;
+void wined3d_device_context_emit_set_rendertarget_view(struct wined3d_device_context *context, unsigned int view_idx,
+        struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
 void wined3d_device_context_emit_set_sampler(struct wined3d_device_context *context, enum wined3d_shader_type type,
         unsigned int sampler_idx, struct wined3d_sampler *sampler) DECLSPEC_HIDDEN;
 void wined3d_device_context_emit_set_scissor_rects(struct wined3d_device_context *context,




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