Henri Verbeet : vkd3d-shader: Export patch constants at the end of tessellation control shaders.
Alexandre Julliard
julliard at winehq.org
Mon Mar 22 16:48:27 CDT 2021
Module: vkd3d
Branch: master
Commit: 1f92c1dd5334d8f9b72008046cd39542befdc4a6
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=1f92c1dd5334d8f9b72008046cd39542befdc4a6
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Mar 22 13:20:07 2021 +0100
vkd3d-shader: Export patch constants at the end of tessellation control shaders.
As opposed to at the end of each fork/join phase. This eliminates a
bunch of redundant SPIR-V, since it's not uncommon for fork/join phases
to only write to individual output components.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/spirv.c | 94 ++++++++++++++++++++++++-----------------------
1 file changed, 48 insertions(+), 46 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index a6e5e22..03a6f59 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -6074,12 +6074,6 @@ static void vkd3d_dxbc_compiler_leave_shader_phase(struct vkd3d_dxbc_compiler *c
vkd3d_spirv_build_op_function_end(builder);
- if (compiler->epilogue_function_id)
- {
- vkd3d_dxbc_compiler_emit_shader_phase_name(compiler, compiler->epilogue_function_id, phase, "_epilogue");
- vkd3d_dxbc_compiler_emit_shader_epilogue_function(compiler);
- }
-
compiler->temp_id = 0;
compiler->temp_count = 0;
@@ -6090,6 +6084,12 @@ static void vkd3d_dxbc_compiler_leave_shader_phase(struct vkd3d_dxbc_compiler *c
*/
if (is_control_point_phase(phase))
{
+ if (compiler->epilogue_function_id)
+ {
+ vkd3d_dxbc_compiler_emit_shader_phase_name(compiler, compiler->epilogue_function_id, phase, "_epilogue");
+ vkd3d_dxbc_compiler_emit_shader_epilogue_function(compiler);
+ }
+
memset(®, 0, sizeof(reg));
reg.idx[1].offset = ~0u;
@@ -6382,6 +6382,45 @@ static void vkd3d_dxbc_compiler_emit_hull_shader_input_initialisation(struct vkd
}
}
+static void vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(struct vkd3d_dxbc_compiler *compiler)
+{
+ struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
+ uint32_t void_id, type_id, ptr_type_id, function_id;
+ uint32_t arguments[MAX_REG_OUTPUT];
+ unsigned int i, count;
+
+ if ((function_id = compiler->epilogue_function_id))
+ {
+ void_id = vkd3d_spirv_get_op_type_void(builder);
+ type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4);
+ ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
+ for (i = 0, count = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
+ {
+ if (compiler->private_output_variable[i])
+ {
+ uint32_t argument_id = compiler->private_output_variable[i];
+ unsigned int argument_idx = count++;
+
+ if (compiler->private_output_variable_array_idx[i])
+ {
+ uint32_t tmp_id;
+
+ tmp_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id,
+ argument_id, compiler->private_output_variable_array_idx[i]);
+ tmp_id = vkd3d_spirv_build_op_load(builder, type_id, tmp_id, SpvMemoryAccessMaskNone);
+ argument_id = vkd3d_spirv_build_op_variable(builder,
+ &builder->global_stream, ptr_type_id, SpvStorageClassPrivate, 0);
+ vkd3d_spirv_build_op_store(builder, argument_id, tmp_id, SpvMemoryAccessMaskNone);
+ }
+
+ arguments[argument_idx] = argument_id;
+ }
+ }
+
+ vkd3d_spirv_build_op_function_call(builder, void_id, function_id, arguments, count);
+ }
+}
+
static void vkd3d_dxbc_compiler_emit_hull_shader_main(struct vkd3d_dxbc_compiler *compiler)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
@@ -6425,6 +6464,7 @@ static void vkd3d_dxbc_compiler_emit_hull_shader_main(struct vkd3d_dxbc_compiler
}
}
+ vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(compiler);
vkd3d_spirv_build_op_return(builder);
vkd3d_spirv_build_op_function_end(builder);
}
@@ -7068,51 +7108,13 @@ static uint32_t vkd3d_dxbc_compiler_emit_conditional_branch(struct vkd3d_dxbc_co
return merge_block_id;
}
-static void vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(struct vkd3d_dxbc_compiler *compiler)
-{
- struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- uint32_t void_id, type_id, ptr_type_id, function_id;
- uint32_t arguments[MAX_REG_OUTPUT];
- unsigned int i, count;
-
- if ((function_id = compiler->epilogue_function_id))
- {
- void_id = vkd3d_spirv_get_op_type_void(builder);
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4);
- ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id);
- for (i = 0, count = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
- {
- if (compiler->private_output_variable[i])
- {
- uint32_t argument_id = compiler->private_output_variable[i];
- unsigned int argument_idx = count++;
-
- if (compiler->private_output_variable_array_idx[i])
- {
- uint32_t tmp_id;
-
- tmp_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id,
- argument_id, compiler->private_output_variable_array_idx[i]);
- tmp_id = vkd3d_spirv_build_op_load(builder, type_id, tmp_id, SpvMemoryAccessMaskNone);
- argument_id = vkd3d_spirv_build_op_variable(builder,
- &builder->global_stream, ptr_type_id, SpvStorageClassPrivate, 0);
- vkd3d_spirv_build_op_store(builder, argument_id, tmp_id, SpvMemoryAccessMaskNone);
- }
-
- arguments[argument_idx] = argument_id;
- }
- }
-
- vkd3d_spirv_build_op_function_call(builder, void_id, function_id, arguments, count);
- }
-}
-
static void vkd3d_dxbc_compiler_emit_return(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
+ const struct vkd3d_shader_phase *phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- if (compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY)
+ if (compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY && (!phase || is_control_point_phase(phase)))
vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(compiler);
vkd3d_spirv_build_op_return(builder);
More information about the wine-cvs
mailing list