Zebediah Figura : d3d11: Use wined3d_device_context_set_depth_stencil_view().

Alexandre Julliard julliard at winehq.org
Mon Mar 22 17:15:52 CDT 2021


Module: wine
Branch: master
Commit: 9b52cef45bc4d858d988dc812beab3ef4f26343a
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=9b52cef45bc4d858d988dc812beab3ef4f26343a

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Thu Mar 18 23:16:36 2021 -0500

d3d11: Use wined3d_device_context_set_depth_stencil_view().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/device.c | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 4840c014b6c..4f59a2e41a5 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -935,7 +935,6 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargets(ID3D11D
         ID3D11DepthStencilView *depth_stencil_view)
 {
     struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
-    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
     struct d3d_depthstencil_view *dsv;
     unsigned int i;
 
@@ -955,7 +954,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargets(ID3D11D
     }
 
     dsv = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view);
-    wined3d_device_set_depth_stencil_view(device->wined3d_device, dsv ? dsv->wined3d_view : NULL);
+    wined3d_device_context_set_depth_stencil_view(context->wined3d_context, dsv ? dsv->wined3d_view : NULL);
     wined3d_mutex_unlock();
 }
 
@@ -2623,7 +2622,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceCon
     {
         wined3d_device_context_set_rendertarget_view(context->wined3d_context, i, NULL, FALSE);
     }
-    wined3d_device_set_depth_stencil_view(device->wined3d_device, NULL);
+    wined3d_device_context_set_depth_stencil_view(context->wined3d_context, NULL);
     for (i = 0; i < WINED3D_PIPELINE_COUNT; ++i)
     {
         for (j = 0; j < D3D11_PS_CS_UAV_REGISTER_COUNT; ++j)




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