Zebediah Figura : wined3d: Introduce wined3d_device_context_set_predication().
Alexandre Julliard
julliard at winehq.org
Mon Mar 22 17:15:52 CDT 2021
Module: wine
Branch: master
Commit: 8f32fbee9b17ba5d577eb1242e65dd1b50300dd5
URL: https://source.winehq.org/git/wine.git/?a=commit;h=8f32fbee9b17ba5d577eb1242e65dd1b50300dd5
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Thu Mar 18 23:16:38 2021 -0500
wined3d: Introduce wined3d_device_context_set_predication().
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/device.c | 36 ++++++++++++++++++++++--------------
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 2 ++
3 files changed, 25 insertions(+), 14 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4c914f6adc1..5ff11f15b13 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2404,6 +2404,27 @@ HRESULT CDECL wined3d_device_context_set_depth_stencil_view(struct wined3d_devic
return WINED3D_OK;
}
+void CDECL wined3d_device_context_set_predication(struct wined3d_device_context *context,
+ struct wined3d_query *predicate, BOOL value)
+{
+ struct wined3d_state *state = context->state;
+ struct wined3d_query *prev;
+
+ TRACE("context %p, predicate %p, value %#x.\n", context, predicate, value);
+
+ prev = state->predicate;
+ if (predicate)
+ {
+ FIXME("Predicated rendering not implemented.\n");
+ wined3d_query_incref(predicate);
+ }
+ state->predicate = predicate;
+ state->predicate_value = value;
+ wined3d_device_context_emit_set_predication(context, predicate, value);
+ if (prev)
+ wined3d_query_decref(prev);
+}
+
void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader)
{
TRACE("device %p, shader %p.\n", device, shader);
@@ -4386,22 +4407,9 @@ HRESULT CDECL wined3d_device_clear(struct wined3d_device *device, DWORD rect_cou
void CDECL wined3d_device_set_predication(struct wined3d_device *device,
struct wined3d_query *predicate, BOOL value)
{
- struct wined3d_state *state = device->cs->c.state;
- struct wined3d_query *prev;
-
TRACE("device %p, predicate %p, value %#x.\n", device, predicate, value);
- prev = state->predicate;
- if (predicate)
- {
- FIXME("Predicated rendering not implemented.\n");
- wined3d_query_incref(predicate);
- }
- state->predicate = predicate;
- state->predicate_value = value;
- wined3d_device_context_emit_set_predication(&device->cs->c, predicate, value);
- if (prev)
- wined3d_query_decref(prev);
+ wined3d_device_context_set_predication(&device->cs->c, predicate, value);
}
struct wined3d_query * CDECL wined3d_device_get_predication(struct wined3d_device *device, BOOL *value)
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index ae4244bcbfd..762cbd97f7c 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -170,6 +170,7 @@
@ cdecl wined3d_device_context_set_constant_buffer(ptr long long ptr)
@ cdecl wined3d_device_context_set_depth_stencil_state(ptr ptr long)
@ cdecl wined3d_device_context_set_depth_stencil_view(ptr ptr)
+@ cdecl wined3d_device_context_set_predication(ptr ptr long)
@ cdecl wined3d_device_context_set_rasterizer_state(ptr ptr)
@ cdecl wined3d_device_context_set_rendertarget_view(ptr long ptr long)
@ cdecl wined3d_device_context_set_sampler(ptr long long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 60625eda5c5..82cce3d0251 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2563,6 +2563,8 @@ void __cdecl wined3d_device_context_set_depth_stencil_state(struct wined3d_devic
struct wined3d_depth_stencil_state *depth_stencil_state, unsigned int stencil_ref);
HRESULT __cdecl wined3d_device_context_set_depth_stencil_view(struct wined3d_device_context *context,
struct wined3d_rendertarget_view *view);
+void __cdecl wined3d_device_context_set_predication(struct wined3d_device_context *context,
+ struct wined3d_query *predicate, BOOL value);
void __cdecl wined3d_device_context_set_rasterizer_state(struct wined3d_device_context *context,
struct wined3d_rasterizer_state *rasterizer_state);
HRESULT __cdecl wined3d_device_context_set_rendertarget_view(struct wined3d_device_context *context,
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