Rémi Bernon : wbemprox: Report 4095MiB video memory if it overflows.

Alexandre Julliard julliard at winehq.org
Tue Mar 23 15:07:44 CDT 2021


Module: wine
Branch: oldstable
Commit: 658c62c606e4c73d78dc6c0eb4e24c458b934c13
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=658c62c606e4c73d78dc6c0eb4e24c458b934c13

Author: Rémi Bernon <rbernon at codeweavers.com>
Date:   Wed Sep 30 12:37:40 2020 +0200

wbemprox: Report 4095MiB video memory if it overflows.

That's what Windows do apparently. Anything with more than 4GiB of VRAM
would report less otherwise, confusing the VRAM detection in some games.

The Mafia III launcher is trying to open a warning popup with a 8GiB
VRAM GPU for instance, as the reported value overflows to 0.

Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Hans Leidekker <hans at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
(cherry picked from commit 3c63029180bd86011b34b530e754dffdf532752d)
Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>

---

 dlls/wbemprox/builtin.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/dlls/wbemprox/builtin.c b/dlls/wbemprox/builtin.c
index fcabd068371..32f521df1dd 100644
--- a/dlls/wbemprox/builtin.c
+++ b/dlls/wbemprox/builtin.c
@@ -4409,8 +4409,9 @@ static enum fill_status fill_videocontroller( struct table *table, const struct
     hr = IDXGIAdapter_GetDesc( adapter, &desc );
     if (SUCCEEDED(hr))
     {
-        vidmem = desc.DedicatedVideoMemory;
-        name   = desc.Description;
+        if (desc.DedicatedVideoMemory > UINT_MAX) vidmem = 0xfff00000;
+        else vidmem = desc.DedicatedVideoMemory;
+        name = desc.Description;
     }
 
 done:




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