Zebediah Figura : d3d11: Use wined3d_device_context_set_stream_source().
Alexandre Julliard
julliard at winehq.org
Wed Mar 24 16:20:42 CDT 2021
Module: wine
Branch: master
Commit: baf87afd01e5967cbb645371a24d9e28c6bb2a89
URL: https://source.winehq.org/git/wine.git/?a=commit;h=baf87afd01e5967cbb645371a24d9e28c6bb2a89
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Tue Mar 23 10:39:15 2021 -0500
d3d11: Use wined3d_device_context_set_stream_source().
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d11/device.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 6e0ae6d695b..63172472b0e 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -666,7 +666,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IASetInputLayout(ID3D11Dev
static void STDMETHODCALLTYPE d3d11_immediate_context_IASetVertexBuffers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers, const UINT *strides, const UINT *offsets)
{
- struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+ struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
@@ -677,7 +677,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IASetVertexBuffers(ID3D11D
{
struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
- wined3d_device_set_stream_source(device->wined3d_device, start_slot + i,
+ wined3d_device_context_set_stream_source(context->wined3d_context, start_slot + i,
buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
}
wined3d_mutex_unlock();
@@ -2613,7 +2613,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceCon
}
for (i = 0; i < D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; ++i)
{
- wined3d_device_set_stream_source(device->wined3d_device, i, NULL, 0, 0);
+ wined3d_device_context_set_stream_source(context->wined3d_context, i, NULL, 0, 0);
}
wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN, 0);
wined3d_device_set_vertex_declaration(device->wined3d_device, NULL);
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