Henri Verbeet : wined3d: Implement wined3d_swapchain_set_gamma_ramp() on top of wined3d_output_set_gamma_ramp().

Alexandre Julliard julliard at winehq.org
Thu Mar 25 16:49:22 CDT 2021


Module: wine
Branch: master
Commit: bd9aca2cc8066c4a2abeeda458ce43c044f4c5ee
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=bd9aca2cc8066c4a2abeeda458ce43c044f4c5ee

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Mar 25 16:46:44 2021 +0100

wined3d: Implement wined3d_swapchain_set_gamma_ramp() on top of wined3d_output_set_gamma_ramp().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/directx.c         | 13 +++++++++++++
 dlls/wined3d/swapchain.c       | 24 ++++++++++++++----------
 dlls/wined3d/wined3d_private.h |  2 ++
 3 files changed, 29 insertions(+), 10 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 95fa744d64d..7287b333f97 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1509,6 +1509,19 @@ HRESULT CDECL wined3d_output_set_gamma_ramp(struct wined3d_output *output, const
     return WINED3D_OK;
 }
 
+HRESULT wined3d_output_get_gamma_ramp(struct wined3d_output *output, struct wined3d_gamma_ramp *ramp)
+{
+    HDC dc;
+
+    TRACE("output %p, ramp %p.\n", output, ramp);
+
+    dc = CreateDCW(output->device_name, NULL, NULL, NULL);
+    GetDeviceGammaRamp(dc, ramp);
+    DeleteDC(dc);
+
+    return WINED3D_OK;
+}
+
 HRESULT CDECL wined3d_adapter_get_identifier(const struct wined3d_adapter *adapter,
         DWORD flags, struct wined3d_adapter_identifier *identifier)
 {
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 95db586c697..b575baa19ef 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -363,18 +363,20 @@ void CDECL wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
 HRESULT CDECL wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
         DWORD flags, const struct wined3d_gamma_ramp *ramp)
 {
-    HDC dc;
+    struct wined3d_output *output;
 
     TRACE("swapchain %p, flags %#x, ramp %p.\n", swapchain, flags, ramp);
 
     if (flags)
         FIXME("Ignoring flags %#x.\n", flags);
 
-    dc = GetDCEx(swapchain->state.device_window, 0, DCX_USESTYLE | DCX_CACHE);
-    SetDeviceGammaRamp(dc, (void *)ramp);
-    ReleaseDC(swapchain->state.device_window, dc);
+    if (!(output = wined3d_swapchain_get_output(swapchain)))
+    {
+        ERR("Failed to get output from swapchain %p.\n", swapchain);
+        return E_FAIL;
+    }
 
-    return WINED3D_OK;
+    return wined3d_output_set_gamma_ramp(output, ramp);
 }
 
 void CDECL wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette)
@@ -389,15 +391,17 @@ void CDECL wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, st
 HRESULT CDECL wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
         struct wined3d_gamma_ramp *ramp)
 {
-    HDC dc;
+    struct wined3d_output *output;
 
     TRACE("swapchain %p, ramp %p.\n", swapchain, ramp);
 
-    dc = GetDCEx(swapchain->state.device_window, 0, DCX_USESTYLE | DCX_CACHE);
-    GetDeviceGammaRamp(dc, ramp);
-    ReleaseDC(swapchain->state.device_window, dc);
+    if (!(output = wined3d_swapchain_get_output(swapchain)))
+    {
+        ERR("Failed to get output from swapchain %p.\n", swapchain);
+        return E_FAIL;
+    }
 
-    return WINED3D_OK;
+    return wined3d_output_get_gamma_ramp(output, ramp);
 }
 
 /* The is a fallback for cases where we e.g. can't create a GL context or
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index c15765af0e8..4c15f6ab178 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3367,6 +3367,8 @@ struct wined3d_output
     D3DDDI_VIDEO_PRESENT_SOURCE_ID vidpn_source_id;
 };
 
+HRESULT wined3d_output_get_gamma_ramp(struct wined3d_output *output, struct wined3d_gamma_ramp *ramp) DECLSPEC_HIDDEN;
+
 /* The adapter structure */
 struct wined3d_adapter
 {




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