Zebediah Figura : d3d11: Use wined3d_device_context_dispatch().

Alexandre Julliard julliard at winehq.org
Fri Mar 26 16:03:32 CDT 2021


Module: wine
Branch: master
Commit: 3ffef8fc958b09fa00e6f483ca43860006a66528
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=3ffef8fc958b09fa00e6f483ca43860006a66528

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Thu Mar 25 22:09:53 2021 -0500

d3d11: Use wined3d_device_context_dispatch().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/device.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 5b52eba859a..a94ccc7340e 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1114,13 +1114,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstancedIndirect(ID3D
 static void STDMETHODCALLTYPE d3d11_immediate_context_Dispatch(ID3D11DeviceContext1 *iface,
         UINT thread_group_count_x, UINT thread_group_count_y, UINT thread_group_count_z)
 {
-    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+    struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
 
     TRACE("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u.\n",
             iface, thread_group_count_x, thread_group_count_y, thread_group_count_z);
 
     wined3d_mutex_lock();
-    wined3d_device_dispatch_compute(device->wined3d_device,
+    wined3d_device_context_dispatch(context->wined3d_context,
             thread_group_count_x, thread_group_count_y, thread_group_count_z);
     wined3d_mutex_unlock();
 }




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