Zebediah Figura : wined3d: Update resources through wined3d_device_context_ops.

Alexandre Julliard julliard at winehq.org
Thu May 6 14:56:18 CDT 2021


Module: wine
Branch: master
Commit: d5b42009cd6771c91c954027f2967e78925c22e4
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=d5b42009cd6771c91c954027f2967e78925c22e4

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Wed May  5 22:23:13 2021 -0500

wined3d: Update resources through wined3d_device_context_ops.

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/buffer.c          | 2 +-
 dlls/wined3d/cs.c              | 6 +++++-
 dlls/wined3d/device.c          | 5 +----
 dlls/wined3d/texture.c         | 2 +-
 dlls/wined3d/wined3d_private.h | 6 +++---
 5 files changed, 11 insertions(+), 10 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index ea21f85bc9e..12d038c0120 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1047,7 +1047,7 @@ static void wined3d_buffer_init_data(struct wined3d_buffer *buffer,
     if (buffer->flags & WINED3D_BUFFER_USE_BO)
     {
         wined3d_box_set(&box, 0, 0, resource->size, 1, 0, 1);
-        wined3d_device_context_emit_update_sub_resource(&device->cs->c, resource,
+        device->cs->c.ops->update_sub_resource(&device->cs->c, resource,
                 0, &box, data->data, data->row_pitch, data->slice_pitch);
     }
     else
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 11f2d7cd5c7..5d9d19a85af 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2548,12 +2548,14 @@ done:
     wined3d_resource_release(resource);
 }
 
-void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_context *context,
+static void wined3d_cs_update_sub_resource(struct wined3d_device_context *context,
         struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
         const void *data, unsigned int row_pitch, unsigned int slice_pitch)
 {
     struct wined3d_cs_update_sub_resource *op;
 
+    wined3d_resource_wait_idle(resource);
+
     op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_MAP);
     op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
     op->resource = resource;
@@ -2823,6 +2825,7 @@ static const struct wined3d_device_context_ops wined3d_cs_st_ops =
     wined3d_cs_st_push_constants,
     wined3d_cs_map,
     wined3d_cs_unmap,
+    wined3d_cs_update_sub_resource,
     wined3d_cs_issue_query,
     wined3d_cs_flush,
     wined3d_cs_acquire_resource,
@@ -2949,6 +2952,7 @@ static const struct wined3d_device_context_ops wined3d_cs_mt_ops =
     wined3d_cs_mt_push_constants,
     wined3d_cs_map,
     wined3d_cs_unmap,
+    wined3d_cs_update_sub_resource,
     wined3d_cs_issue_query,
     wined3d_cs_flush,
     wined3d_cs_acquire_resource,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 0444d569bff..b8ec5baa862 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5208,10 +5208,7 @@ void CDECL wined3d_device_context_update_sub_resource(struct wined3d_device_cont
         return;
     }
 
-    wined3d_resource_wait_idle(resource);
-
-    wined3d_device_context_emit_update_sub_resource(context, resource,
-            sub_resource_idx, box, data, row_pitch, depth_pitch);
+    context->ops->update_sub_resource(context, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
 }
 
 void CDECL wined3d_device_context_resolve_sub_resource(struct wined3d_device_context *context,
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 5c85b2c91bb..1d1b64ad60d 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -4380,7 +4380,7 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
         for (i = 0; i < sub_count; ++i)
         {
             wined3d_texture_get_level_box(*texture, i % (*texture)->level_count, &box);
-            wined3d_device_context_emit_update_sub_resource(&device->cs->c, &(*texture)->resource,
+            device->cs->c.ops->update_sub_resource(&device->cs->c, &(*texture)->resource,
                     i, &box, data[i].data, data[i].row_pitch, data[i].slice_pitch);
         }
     }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 30dee39835f..6565b2044df 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4695,6 +4695,9 @@ struct wined3d_device_context_ops
             unsigned int flags);
     HRESULT (*unmap)(struct wined3d_device_context *context, struct wined3d_resource *resource,
         unsigned int sub_resource_idx);
+    void (*update_sub_resource)(struct wined3d_device_context *context, struct wined3d_resource *resource,
+            unsigned int sub_resource_idx, const struct wined3d_box *box,
+            const void *data, unsigned int row_pitch, unsigned int slice_pitch);
     void (*issue_query)(struct wined3d_device_context *context, struct wined3d_query *query, unsigned int flags);
     void (*flush)(struct wined3d_device_context *context);
     void (*acquire_resource)(struct wined3d_device_context *context, struct wined3d_resource *resource);
@@ -4830,9 +4833,6 @@ void wined3d_device_context_emit_set_vertex_declaration(struct wined3d_device_co
         struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
 void wined3d_device_context_emit_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
         const struct wined3d_viewport *viewports) DECLSPEC_HIDDEN;
-void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_context *context,
-        struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
-        const void *data, unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN;
 
 static inline void wined3d_resource_wait_idle(struct wined3d_resource *resource)
 {




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