Zebediah Figura : wined3d: Update resources through wined3d_device_context_ops.
Alexandre Julliard
julliard at winehq.org
Thu May 6 14:56:18 CDT 2021
Module: wine
Branch: master
Commit: d5b42009cd6771c91c954027f2967e78925c22e4
URL: https://source.winehq.org/git/wine.git/?a=commit;h=d5b42009cd6771c91c954027f2967e78925c22e4
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Wed May 5 22:23:13 2021 -0500
wined3d: Update resources through wined3d_device_context_ops.
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/buffer.c | 2 +-
dlls/wined3d/cs.c | 6 +++++-
dlls/wined3d/device.c | 5 +----
dlls/wined3d/texture.c | 2 +-
dlls/wined3d/wined3d_private.h | 6 +++---
5 files changed, 11 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index ea21f85bc9e..12d038c0120 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1047,7 +1047,7 @@ static void wined3d_buffer_init_data(struct wined3d_buffer *buffer,
if (buffer->flags & WINED3D_BUFFER_USE_BO)
{
wined3d_box_set(&box, 0, 0, resource->size, 1, 0, 1);
- wined3d_device_context_emit_update_sub_resource(&device->cs->c, resource,
+ device->cs->c.ops->update_sub_resource(&device->cs->c, resource,
0, &box, data->data, data->row_pitch, data->slice_pitch);
}
else
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 11f2d7cd5c7..5d9d19a85af 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2548,12 +2548,14 @@ done:
wined3d_resource_release(resource);
}
-void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_context *context,
+static void wined3d_cs_update_sub_resource(struct wined3d_device_context *context,
struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
const void *data, unsigned int row_pitch, unsigned int slice_pitch)
{
struct wined3d_cs_update_sub_resource *op;
+ wined3d_resource_wait_idle(resource);
+
op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_MAP);
op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
op->resource = resource;
@@ -2823,6 +2825,7 @@ static const struct wined3d_device_context_ops wined3d_cs_st_ops =
wined3d_cs_st_push_constants,
wined3d_cs_map,
wined3d_cs_unmap,
+ wined3d_cs_update_sub_resource,
wined3d_cs_issue_query,
wined3d_cs_flush,
wined3d_cs_acquire_resource,
@@ -2949,6 +2952,7 @@ static const struct wined3d_device_context_ops wined3d_cs_mt_ops =
wined3d_cs_mt_push_constants,
wined3d_cs_map,
wined3d_cs_unmap,
+ wined3d_cs_update_sub_resource,
wined3d_cs_issue_query,
wined3d_cs_flush,
wined3d_cs_acquire_resource,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 0444d569bff..b8ec5baa862 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5208,10 +5208,7 @@ void CDECL wined3d_device_context_update_sub_resource(struct wined3d_device_cont
return;
}
- wined3d_resource_wait_idle(resource);
-
- wined3d_device_context_emit_update_sub_resource(context, resource,
- sub_resource_idx, box, data, row_pitch, depth_pitch);
+ context->ops->update_sub_resource(context, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
}
void CDECL wined3d_device_context_resolve_sub_resource(struct wined3d_device_context *context,
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 5c85b2c91bb..1d1b64ad60d 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -4380,7 +4380,7 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
for (i = 0; i < sub_count; ++i)
{
wined3d_texture_get_level_box(*texture, i % (*texture)->level_count, &box);
- wined3d_device_context_emit_update_sub_resource(&device->cs->c, &(*texture)->resource,
+ device->cs->c.ops->update_sub_resource(&device->cs->c, &(*texture)->resource,
i, &box, data[i].data, data[i].row_pitch, data[i].slice_pitch);
}
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 30dee39835f..6565b2044df 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4695,6 +4695,9 @@ struct wined3d_device_context_ops
unsigned int flags);
HRESULT (*unmap)(struct wined3d_device_context *context, struct wined3d_resource *resource,
unsigned int sub_resource_idx);
+ void (*update_sub_resource)(struct wined3d_device_context *context, struct wined3d_resource *resource,
+ unsigned int sub_resource_idx, const struct wined3d_box *box,
+ const void *data, unsigned int row_pitch, unsigned int slice_pitch);
void (*issue_query)(struct wined3d_device_context *context, struct wined3d_query *query, unsigned int flags);
void (*flush)(struct wined3d_device_context *context);
void (*acquire_resource)(struct wined3d_device_context *context, struct wined3d_resource *resource);
@@ -4830,9 +4833,6 @@ void wined3d_device_context_emit_set_vertex_declaration(struct wined3d_device_co
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
const struct wined3d_viewport *viewports) DECLSPEC_HIDDEN;
-void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_context *context,
- struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
- const void *data, unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN;
static inline void wined3d_resource_wait_idle(struct wined3d_resource *resource)
{
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