Zebediah Figura : vkd3d-shader: Only mark entry point parameters as uniform, input, or output.
Alexandre Julliard
julliard at winehq.org
Mon May 10 15:43:04 CDT 2021
Module: vkd3d
Branch: master
Commit: 549be35c0aff6aa78f1dc9a08df89ce8de16db2c
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=549be35c0aff6aa78f1dc9a08df89ce8de16db2c
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Tue Apr 27 12:14:18 2021 -0500
vkd3d-shader: Only mark entry point parameters as uniform, input, or output.
In fact, don't even mark them directly; only mark the synthetic variables.
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/hlsl.c | 38 ++++++++++++++-------------------
libs/vkd3d-shader/hlsl.h | 6 ++++--
libs/vkd3d-shader/hlsl.y | 22 ++------------------
libs/vkd3d-shader/hlsl_codegen.c | 45 ++++++++++++++++++++++++++--------------
4 files changed, 51 insertions(+), 60 deletions(-)
Diff: https://source.winehq.org/git/vkd3d.git/?a=commitdiff;h=549be35c0aff6aa78f1dc9a08df89ce8de16db2c
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