Zebediah Figura : vkd3d-shader: Only mark entry point parameters as uniform, input, or output.

Alexandre Julliard julliard at winehq.org
Mon May 10 15:43:04 CDT 2021


Module: vkd3d
Branch: master
Commit: 549be35c0aff6aa78f1dc9a08df89ce8de16db2c
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=549be35c0aff6aa78f1dc9a08df89ce8de16db2c

Author: Zebediah Figura <zfigura at codeweavers.com>
Date:   Tue Apr 27 12:14:18 2021 -0500

vkd3d-shader: Only mark entry point parameters as uniform, input, or output.

In fact, don't even mark them directly; only mark the synthetic variables.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/hlsl.c         | 38 ++++++++++++++-------------------
 libs/vkd3d-shader/hlsl.h         |  6 ++++--
 libs/vkd3d-shader/hlsl.y         | 22 ++------------------
 libs/vkd3d-shader/hlsl_codegen.c | 45 ++++++++++++++++++++++++++--------------
 4 files changed, 51 insertions(+), 60 deletions(-)

Diff:   https://source.winehq.org/git/vkd3d.git/?a=commitdiff;h=549be35c0aff6aa78f1dc9a08df89ce8de16db2c



More information about the wine-cvs mailing list