Zebediah Figura : wined3d: Use the correct device context ops in wined3d_device_context_issue_query().
Alexandre Julliard
julliard at winehq.org
Tue May 11 16:33:59 CDT 2021
Module: wine
Branch: master
Commit: a02a4614bddf5671f7f9fe5bfdf95b6b27228a28
URL: https://source.winehq.org/git/wine.git/?a=commit;h=a02a4614bddf5671f7f9fe5bfdf95b6b27228a28
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Tue May 11 01:35:11 2021 -0500
wined3d: Use the correct device context ops in wined3d_device_context_issue_query().
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b8ec5baa862..38ab2aed900 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5387,7 +5387,7 @@ void CDECL wined3d_device_context_issue_query(struct wined3d_device_context *con
{
TRACE("context %p, query %p, flags %#x.\n", context, query, flags);
- query->device->cs->c.ops->issue_query(context, query, flags);
+ context->ops->issue_query(context, query, flags);
}
struct wined3d_rendertarget_view * CDECL wined3d_device_context_get_rendertarget_view(
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