Zebediah Figura : wined3d: Use the correct device context ops in wined3d_device_context_issue_query().

Alexandre Julliard julliard at winehq.org
Tue May 11 16:33:59 CDT 2021


Module: wine
Branch: master
Commit: a02a4614bddf5671f7f9fe5bfdf95b6b27228a28
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=a02a4614bddf5671f7f9fe5bfdf95b6b27228a28

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Tue May 11 01:35:11 2021 -0500

wined3d: Use the correct device context ops in wined3d_device_context_issue_query().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b8ec5baa862..38ab2aed900 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5387,7 +5387,7 @@ void CDECL wined3d_device_context_issue_query(struct wined3d_device_context *con
 {
     TRACE("context %p, query %p, flags %#x.\n", context, query, flags);
 
-    query->device->cs->c.ops->issue_query(context, query, flags);
+    context->ops->issue_query(context, query, flags);
 }
 
 struct wined3d_rendertarget_view * CDECL wined3d_device_context_get_rendertarget_view(




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