Zebediah Figura : wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_texture_state().
Alexandre Julliard
julliard at winehq.org
Wed May 12 15:44:30 CDT 2021
Module: wine
Branch: master
Commit: 026a082daf59d8bc6490b86925c6f9d7705da1a5
URL: https://source.winehq.org/git/wine.git/?a=commit;h=026a082daf59d8bc6490b86925c6f9d7705da1a5
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Wed May 12 11:10:01 2021 -0500
wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_texture_state().
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/cs.c | 8 ++++----
dlls/wined3d/device.c | 4 ++--
dlls/wined3d/wined3d_private.h | 4 ++--
3 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 4dc4d7ae08f..a39ed1dbaf4 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -1787,18 +1787,18 @@ static void wined3d_cs_exec_set_texture_state(struct wined3d_cs *cs, const void
device_invalidate_state(cs->c.device, STATE_TEXTURESTAGE(op->stage, op->state));
}
-void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
- enum wined3d_texture_stage_state state, DWORD value)
+void wined3d_device_context_emit_set_texture_state(struct wined3d_device_context *context, unsigned int stage,
+ enum wined3d_texture_stage_state state, unsigned int value)
{
struct wined3d_cs_set_texture_state *op;
- op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
+ op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_SET_TEXTURE_STATE;
op->stage = stage;
op->state = state;
op->value = value;
- wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
+ wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
}
static void wined3d_cs_exec_set_sampler_state(struct wined3d_cs *cs, const void *data)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e5e55150093..128dd330f89 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1826,7 +1826,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3
{
for (j = 0; j < WINED3D_HIGHEST_TEXTURE_STATE + 1; ++j)
{
- wined3d_cs_emit_set_texture_state(device->cs, i, j, state->texture_states[i][j]);
+ wined3d_device_context_emit_set_texture_state(context, i, j, state->texture_states[i][j]);
}
}
@@ -3928,7 +3928,7 @@ static void wined3d_device_set_texture_stage_state(struct wined3d_device *device
device->cs->c.state->texture_states[stage][state] = value;
- wined3d_cs_emit_set_texture_state(device->cs, stage, state, value);
+ wined3d_device_context_emit_set_texture_state(&device->cs->c, stage, state, value);
}
static void wined3d_device_set_texture(struct wined3d_device *device,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 79f9bd9899a..4740bb8799d 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4759,8 +4759,6 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
enum wined3d_sampler_state state, DWORD value) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,
UINT frequency, UINT flags) DECLSPEC_HIDDEN;
-void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
- enum wined3d_texture_stage_state state, DWORD value) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state,
const struct wined3d_matrix *matrix) DECLSPEC_HIDDEN;
void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@@ -4828,6 +4826,8 @@ void wined3d_device_context_emit_set_stream_source(struct wined3d_device_context
struct wined3d_buffer *buffer, unsigned int offset, unsigned int stride) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_texture(struct wined3d_device_context *context, unsigned int stage,
struct wined3d_texture *texture) DECLSPEC_HIDDEN;
+void wined3d_device_context_emit_set_texture_state(struct wined3d_device_context *context, unsigned int stage,
+ enum wined3d_texture_stage_state state, unsigned int value) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_unordered_access_view(struct wined3d_device_context *context,
enum wined3d_pipeline pipeline, unsigned int view_idx, struct wined3d_unordered_access_view *view,
unsigned int initial_count) DECLSPEC_HIDDEN;
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