Zebediah Figura : wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_sampler_state().

Alexandre Julliard julliard at winehq.org
Wed May 12 15:44:31 CDT 2021


Module: wine
Branch: master
Commit: 29e1fcdac7a826e67a24488c52f722ee0bd232f8
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=29e1fcdac7a826e67a24488c52f722ee0bd232f8

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Wed May 12 11:10:02 2021 -0500

wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_sampler_state().

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/cs.c              | 8 ++++----
 dlls/wined3d/device.c          | 4 ++--
 dlls/wined3d/texture.c         | 2 +-
 dlls/wined3d/wined3d_private.h | 4 ++--
 4 files changed, 9 insertions(+), 9 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index a39ed1dbaf4..e94d1a19dc2 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -1809,18 +1809,18 @@ static void wined3d_cs_exec_set_sampler_state(struct wined3d_cs *cs, const void
     device_invalidate_state(cs->c.device, STATE_SAMPLER(op->sampler_idx));
 }
 
-void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
-        enum wined3d_sampler_state state, DWORD value)
+void wined3d_device_context_emit_set_sampler_state(struct wined3d_device_context *context, unsigned int sampler_idx,
+        enum wined3d_sampler_state state, unsigned int value)
 {
     struct wined3d_cs_set_sampler_state *op;
 
-    op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
+    op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_SAMPLER_STATE;
     op->sampler_idx = sampler_idx;
     op->state = state;
     op->value = value;
 
-    wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
+    wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_transform(struct wined3d_cs *cs, const void *data)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 128dd330f89..e62da01171c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1707,7 +1707,7 @@ static void wined3d_device_set_sampler_state(struct wined3d_device *device,
     }
 
     device->cs->c.state->sampler_states[sampler_idx][state] = value;
-    wined3d_cs_emit_set_sampler_state(device->cs, sampler_idx, state, value);
+    wined3d_device_context_emit_set_sampler_state(&device->cs->c, sampler_idx, state, value);
 }
 
 void CDECL wined3d_device_set_scissor_rects(struct wined3d_device *device, unsigned int rect_count,
@@ -1818,7 +1818,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3
         wined3d_device_context_emit_set_texture(context, i, state->textures[i]);
         for (j = 0; j < WINED3D_HIGHEST_SAMPLER_STATE + 1; ++j)
         {
-            wined3d_cs_emit_set_sampler_state(device->cs, i, j, state->sampler_states[i][j]);
+            wined3d_device_context_emit_set_sampler_state(context, i, j, state->sampler_states[i][j]);
         }
     }
 
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 638d0288e60..39e6e2a68b7 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1741,7 +1741,7 @@ DWORD CDECL wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod)
         wined3d_texture_gl(texture)->texture_rgb.base_level = ~0u;
         wined3d_texture_gl(texture)->texture_srgb.base_level = ~0u;
         if (resource->bind_count)
-            wined3d_cs_emit_set_sampler_state(device->cs, texture->sampler, WINED3D_SAMP_MAX_MIP_LEVEL,
+            wined3d_device_context_emit_set_sampler_state(&device->cs->c, texture->sampler, WINED3D_SAMP_MAX_MIP_LEVEL,
                     device->cs->c.state->sampler_states[texture->sampler][WINED3D_SAMP_MAX_MIP_LEVEL]);
     }
 
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 4740bb8799d..c752be692fc 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4755,8 +4755,6 @@ void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, B
 void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
         enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
-void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
-        enum wined3d_sampler_state state, DWORD value) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,
         UINT frequency, UINT flags) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state,
@@ -4813,6 +4811,8 @@ void wined3d_device_context_emit_set_rendertarget_view(struct wined3d_device_con
         struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
 void wined3d_device_context_emit_set_sampler(struct wined3d_device_context *context, enum wined3d_shader_type type,
         unsigned int sampler_idx, struct wined3d_sampler *sampler) DECLSPEC_HIDDEN;
+void wined3d_device_context_emit_set_sampler_state(struct wined3d_device_context *context, unsigned int sampler_idx,
+        enum wined3d_sampler_state state, unsigned int value) DECLSPEC_HIDDEN;
 void wined3d_device_context_emit_set_scissor_rects(struct wined3d_device_context *context,
         unsigned int rect_count, const RECT *rects) DECLSPEC_HIDDEN;
 void wined3d_device_context_emit_set_shader(struct wined3d_device_context *context, enum wined3d_shader_type type,




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