Zebediah Figura : vkd3d-shader: Write SM1 semantic declarations.
Alexandre Julliard
julliard at winehq.org
Fri May 14 15:34:16 CDT 2021
Module: vkd3d
Branch: master
Commit: db849f2b4507d7ef15d5d87eb4ec969034387729
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=db849f2b4507d7ef15d5d87eb4ec969034387729
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Mon May 10 23:36:07 2021 -0500
vkd3d-shader: Write SM1 semantic declarations.
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
include/vkd3d_d3d9types.h | 32 +++++++++++
libs/vkd3d-shader/hlsl_codegen.c | 114 ++++++++++++++++++++++++++++++++++++++-
2 files changed, 145 insertions(+), 1 deletion(-)
diff --git a/include/vkd3d_d3d9types.h b/include/vkd3d_d3d9types.h
index 1f88644..c204202 100644
--- a/include/vkd3d_d3d9types.h
+++ b/include/vkd3d_d3d9types.h
@@ -29,6 +29,10 @@
#define D3DSI_INSTLENGTH_SHIFT 24
+#define D3DSP_DCL_USAGE_SHIFT 0
+#define D3DSP_DCL_USAGEINDEX_SHIFT 16
+#define D3DSP_DSTMOD_SHIFT 20
+
#define D3DSP_REGTYPE_SHIFT 28
#define D3DSP_REGTYPE_SHIFT2 8
#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
@@ -43,6 +47,24 @@
#define D3DPS_VERSION(major, minor) (0xffff0000 | ((major) << 8) | (minor))
#define D3DVS_VERSION(major, minor) (0xfffe0000 | ((major) << 8) | (minor))
+typedef enum _D3DDECLUSAGE
+{
+ D3DDECLUSAGE_POSITION = 0x0,
+ D3DDECLUSAGE_BLENDWEIGHT = 0x1,
+ D3DDECLUSAGE_BLENDINDICES = 0x2,
+ D3DDECLUSAGE_NORMAL = 0x3,
+ D3DDECLUSAGE_PSIZE = 0x4,
+ D3DDECLUSAGE_TEXCOORD = 0x5,
+ D3DDECLUSAGE_TANGENT = 0x6,
+ D3DDECLUSAGE_BINORMAL = 0x7,
+ D3DDECLUSAGE_TESSFACTOR = 0x8,
+ D3DDECLUSAGE_POSITIONT = 0x9,
+ D3DDECLUSAGE_COLOR = 0xa,
+ D3DDECLUSAGE_FOG = 0xb,
+ D3DDECLUSAGE_DEPTH = 0xc,
+ D3DDECLUSAGE_SAMPLE = 0xd,
+} D3DDECLUSAGE;
+
typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
{
D3DSIO_NOP = 0x00,
@@ -136,6 +158,16 @@ typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
D3DSIO_FORCE_DWORD = 0x7fffffff,
} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
+typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE
+{
+ D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT,
+
+ D3DSPDM_FORCE_DWORD = 0x7fffffff,
+} D3DSHADER_PARAM_DSTMOD_TYPE;
+
typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
{
D3DSPR_TEMP = 0x00,
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index 9f2c278..d499511 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -1013,6 +1013,49 @@ static bool sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_s
return false;
}
+static bool sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLUSAGE *usage, uint32_t *usage_idx)
+{
+ static const struct
+ {
+ const char *name;
+ D3DDECLUSAGE usage;
+ }
+ semantics[] =
+ {
+ {"binormal", D3DDECLUSAGE_BINORMAL},
+ {"blendindices", D3DDECLUSAGE_BLENDINDICES},
+ {"blendweight", D3DDECLUSAGE_BLENDWEIGHT},
+ {"color", D3DDECLUSAGE_COLOR},
+ {"depth", D3DDECLUSAGE_DEPTH},
+ {"fog", D3DDECLUSAGE_FOG},
+ {"normal", D3DDECLUSAGE_NORMAL},
+ {"position", D3DDECLUSAGE_POSITION},
+ {"positiont", D3DDECLUSAGE_POSITIONT},
+ {"psize", D3DDECLUSAGE_PSIZE},
+ {"sample", D3DDECLUSAGE_SAMPLE},
+ {"sv_depth", D3DDECLUSAGE_DEPTH},
+ {"sv_position", D3DDECLUSAGE_POSITION},
+ {"sv_target", D3DDECLUSAGE_COLOR},
+ {"tangent", D3DDECLUSAGE_TANGENT},
+ {"tessfactor", D3DDECLUSAGE_TESSFACTOR},
+ {"texcoord", D3DDECLUSAGE_TEXCOORD},
+ };
+
+ unsigned int i;
+
+ for (i = 0; i < ARRAY_SIZE(semantics); ++i)
+ {
+ if (!ascii_strcasecmp(semantic->name, semantics[i].name))
+ {
+ *usage = semantics[i].usage;
+ *usage_idx = semantic->index;
+ return true;
+ }
+ }
+
+ return false;
+}
+
static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, unsigned int *counter, bool output)
{
assert(var->semantic.name);
@@ -1020,7 +1063,15 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
if (ctx->profile->major_version < 4)
{
D3DSHADER_PARAM_REGISTER_TYPE type;
- unsigned int reg;
+ uint32_t reg, usage_idx;
+ D3DDECLUSAGE usage;
+
+ if (!sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx))
+ {
+ hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
+ "Invalid semantic '%s'.", var->semantic.name);
+ return;
+ }
if (!sm1_register_from_semantic(ctx, &var->semantic, output, &type, ®))
{
@@ -1371,6 +1422,12 @@ static uint32_t sm1_encode_register_type(D3DSHADER_PARAM_REGISTER_TYPE type)
| ((type << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2);
}
+static uint32_t sm1_encode_dst(D3DSHADER_PARAM_REGISTER_TYPE type,
+ D3DSHADER_PARAM_DSTMOD_TYPE modifier, unsigned int writemask, unsigned int reg)
+{
+ return (1u << 31) | sm1_encode_register_type(type) | modifier | (writemask << 16) | reg;
+}
+
static void write_sm1_constant_defs(struct hlsl_ctx *ctx, struct bytecode_buffer *buffer)
{
unsigned int i, x;
@@ -1393,6 +1450,60 @@ static void write_sm1_constant_defs(struct hlsl_ctx *ctx, struct bytecode_buffer
}
}
+static void write_sm1_semantic_dcl(struct hlsl_ctx *ctx, struct bytecode_buffer *buffer,
+ const struct hlsl_ir_var *var, bool output)
+{
+ D3DSHADER_PARAM_REGISTER_TYPE type;
+ uint32_t token, usage_idx, reg_idx;
+ D3DDECLUSAGE usage;
+ bool ret;
+
+ if (sm1_register_from_semantic(ctx, &var->semantic, output, &type, ®_idx))
+ {
+ usage = 0;
+ usage_idx = 0;
+ }
+ else
+ {
+ ret = sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx);
+ assert(ret);
+ type = output ? D3DSPR_OUTPUT : D3DSPR_INPUT;
+ reg_idx = var->reg.id;
+ }
+
+ token = D3DSIO_DCL;
+ if (ctx->profile->major_version > 1)
+ token |= 2 << D3DSI_INSTLENGTH_SHIFT;
+ put_dword(buffer, token);
+
+ token = (1u << 31);
+ token |= usage << D3DSP_DCL_USAGE_SHIFT;
+ token |= usage_idx << D3DSP_DCL_USAGEINDEX_SHIFT;
+ put_dword(buffer, token);
+ put_dword(buffer, sm1_encode_dst(type, D3DSPDM_NONE, (1 << var->data_type->dimx) - 1, reg_idx));
+}
+
+static void write_sm1_semantic_dcls(struct hlsl_ctx *ctx, struct bytecode_buffer *buffer)
+{
+ bool write_in = false, write_out = false;
+ struct hlsl_ir_var *var;
+
+ if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
+ write_in = true;
+ else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version == 3)
+ write_in = write_out = true;
+ else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version < 3)
+ write_in = true;
+
+ LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
+ {
+ if (write_in && var->is_input_semantic)
+ write_sm1_semantic_dcl(ctx, buffer, var, false);
+ if (write_out && var->is_output_semantic)
+ write_sm1_semantic_dcl(ctx, buffer, var, true);
+ }
+}
+
static int write_sm1_shader(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
struct vkd3d_shader_code *out)
{
@@ -1404,6 +1515,7 @@ static int write_sm1_shader(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *
write_sm1_uniforms(ctx, &buffer, entry_func);
write_sm1_constant_defs(ctx, &buffer);
+ write_sm1_semantic_dcls(ctx, &buffer);
put_dword(&buffer, D3DSIO_END);
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