Zebediah Figura : wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_material().
Alexandre Julliard
julliard at winehq.org
Fri May 14 15:47:04 CDT 2021
Module: wine
Branch: master
Commit: 7da27fc327275f71c35b3256e2646a62d07c11b3
URL: https://source.winehq.org/git/wine.git/?a=commit;h=7da27fc327275f71c35b3256e2646a62d07c11b3
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Thu May 13 10:47:50 2021 -0500
wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_material().
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/cs.c | 7 ++++---
dlls/wined3d/device.c | 4 ++--
dlls/wined3d/wined3d_private.h | 3 ++-
3 files changed, 8 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 201d8834252..fd8ebbbd40f 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -1957,15 +1957,16 @@ static void wined3d_cs_exec_set_material(struct wined3d_cs *cs, const void *data
device_invalidate_state(cs->c.device, STATE_MATERIAL);
}
-void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material)
+void wined3d_device_context_emit_set_material(struct wined3d_device_context *context,
+ const struct wined3d_material *material)
{
struct wined3d_cs_set_material *op;
- op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
+ op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_SET_MATERIAL;
op->material = *material;
- wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
+ wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
}
static void wined3d_cs_exec_set_light(struct wined3d_cs *cs, const void *data)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index f02e904accf..751df25f559 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1525,7 +1525,7 @@ static void wined3d_device_set_material(struct wined3d_device *device, const str
TRACE("device %p, material %p.\n", device, material);
device->cs->c.state->material = *material;
- wined3d_cs_emit_set_material(device->cs, material);
+ wined3d_device_context_emit_set_material(&device->cs->c, material);
}
void CDECL wined3d_device_set_index_buffer(struct wined3d_device *device,
@@ -1840,7 +1840,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3
wined3d_device_context_emit_set_clip_plane(context, i, state->clip_planes + i);
}
- wined3d_cs_emit_set_material(device->cs, &state->material);
+ wined3d_device_context_emit_set_material(context, &state->material);
wined3d_device_context_emit_set_viewports(context, state->viewport_count, state->viewports);
wined3d_device_context_emit_set_scissor_rects(context, state->scissor_rect_count, state->scissor_rects);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 12e908d341d..a338c39ef3c 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4750,7 +4750,6 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture
WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, BOOL enable) DECLSPEC_HIDDEN;
-void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,
@@ -4801,6 +4800,8 @@ void wined3d_device_context_emit_set_feature_level(struct wined3d_device_context
enum wined3d_feature_level level) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_index_buffer(struct wined3d_device_context *context, struct wined3d_buffer *buffer,
enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN;
+void wined3d_device_context_emit_set_material(struct wined3d_device_context *context,
+ const struct wined3d_material *material) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_predication(struct wined3d_device_context *context,
struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_rasterizer_state(struct wined3d_device_context *context,
More information about the wine-cvs
mailing list