Zebediah Figura : wined3d: Make wined3d_texture_set_map_binding() static.
Alexandre Julliard
julliard at winehq.org
Mon May 17 15:45:32 CDT 2021
Module: wine
Branch: master
Commit: 3b2f892c4cde6ba283895a2ebc160a59940f703e
URL: https://source.winehq.org/git/wine.git/?a=commit;h=3b2f892c4cde6ba283895a2ebc160a59940f703e
Author: Zebediah Figura <z.figura12 at gmail.com>
Date: Fri May 14 11:16:35 2021 -0500
wined3d: Make wined3d_texture_set_map_binding() static.
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/texture.c | 2 +-
dlls/wined3d/wined3d_private.h | 1 -
2 files changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 39e6e2a68b7..dcdd08ac9b1 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -920,7 +920,7 @@ static void wined3d_texture_update_map_binding(struct wined3d_texture *texture)
texture->update_map_binding = 0;
}
-void wined3d_texture_set_map_binding(struct wined3d_texture *texture, DWORD map_binding)
+static void wined3d_texture_set_map_binding(struct wined3d_texture *texture, DWORD map_binding)
{
texture->update_map_binding = map_binding;
if (!texture->resource.map_count)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index f5b1a078907..079b60e4a7a 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4364,7 +4364,6 @@ BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
-void wined3d_texture_set_map_binding(struct wined3d_texture *texture, DWORD map_binding) DECLSPEC_HIDDEN;
void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void wined3d_texture_sub_resources_destroyed(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
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