Zebediah Figura : d3d11/tests: Add a couple of extra tests for SRV/RTV conflict.

Alexandre Julliard julliard at winehq.org
Mon May 24 15:59:54 CDT 2021


Module: wine
Branch: master
Commit: 1a9400bcc9745e70dfe5e0518a4b22f6935b30be
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=1a9400bcc9745e70dfe5e0518a4b22f6935b30be

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Mon May 24 11:05:48 2021 -0500

d3d11/tests: Add a couple of extra tests for SRV/RTV conflict.

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3d11/tests/d3d11.c | 9 +++++++++
 1 file changed, 9 insertions(+)

diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 421ad465d35..18c36a5908e 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -32351,6 +32351,15 @@ static void test_deferred_context_state(void)
     ID3D11DeviceContext_PSGetShaderResources(deferred, 0, 1, &ret_srv);
     ok(!ret_srv, "Got unexpected SRV %p.\n", ret_srv);
 
+    ID3D11DeviceContext_PSSetShaderResources(deferred, 0, 1, &srv);
+    ID3D11DeviceContext_PSGetShaderResources(deferred, 0, 1, &ret_srv);
+    ok(!ret_srv, "Got unexpected SRV %p.\n", ret_srv);
+
+    ID3D11DeviceContext_PSSetShaderResources(immediate, 0, 1, &srv);
+    ID3D11DeviceContext_PSGetShaderResources(immediate, 0, 1, &ret_srv);
+    ok(ret_srv == srv, "Got unexpected SRV %p.\n", ret_srv);
+    ID3D11ShaderResourceView_Release(ret_srv);
+
     ID3D11ShaderResourceView_Release(srv);
     ID3D11RenderTargetView_Release(rtv);
     ID3D11Texture2D_Release(texture);




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