Zebediah Figura : wined3d: Fix a spelling error in a comment.

Alexandre Julliard julliard at winehq.org
Tue May 25 16:08:16 CDT 2021


Module: wine
Branch: master
Commit: 98f7be854065b536b48db808c9a3ede5f7748d2a
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=98f7be854065b536b48db808c9a3ede5f7748d2a

Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Tue May 25 11:01:37 2021 -0500

wined3d: Fix a spelling error in a comment.

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/texture.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index dcdd08ac9b1..c7a9b4da3e1 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1297,7 +1297,7 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
 
     if (texture_gl->t.flags & WINED3D_TEXTURE_COND_NP2)
     {
-        /* Conditinal non power of two textures use a different clamping
+        /* Conditional non power of two textures use a different clamping
          * default. If we're using the GL_WINE_normalized_texrect partial
          * driver emulation, we're dealing with a GL_TEXTURE_2D texture which
          * has the address mode set to repeat - something that prevents us




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