Zebediah Figura : vkd3d-shader: Distinguish between resource exhaustion and invalid shaders when returning failure.

Alexandre Julliard julliard at winehq.org
Mon May 31 15:58:27 CDT 2021


Module: vkd3d
Branch: master
Commit: 6493953516f9c798f221da0f0cf0a58d97034798
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=6493953516f9c798f221da0f0cf0a58d97034798

Author: Zebediah Figura <zfigura at codeweavers.com>
Date:   Fri May 21 00:32:23 2021 -0500

vkd3d-shader: Distinguish between resource exhaustion and invalid shaders when returning failure.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/hlsl.c         |  7 ++++---
 libs/vkd3d-shader/hlsl.h         | 10 +++++-----
 libs/vkd3d-shader/hlsl_codegen.c |  4 ++--
 3 files changed, 11 insertions(+), 10 deletions(-)

diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
index f7e2ad5..441fd6c 100644
--- a/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d-shader/hlsl.c
@@ -39,7 +39,8 @@ void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,
     vkd3d_shader_verror(ctx->message_context, &loc, error, fmt, args);
     va_end(args);
 
-    ctx->failed = true;
+    if (!ctx->result)
+        ctx->result = VKD3D_ERROR_INVALID_SHADER;
 }
 
 void hlsl_warning(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc,
@@ -1648,10 +1649,10 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
         return VKD3D_ERROR_OUT_OF_MEMORY;
     }
 
-    if (ctx.failed)
+    if (ctx.result)
     {
         hlsl_ctx_cleanup(&ctx);
-        return VKD3D_ERROR_INVALID_SHADER;
+        return ctx.result;
     }
 
     if (!(entry_func = hlsl_get_func_decl(&ctx, entry_point)))
diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
index 55665c1..4fe90a9 100644
--- a/libs/vkd3d-shader/hlsl.h
+++ b/libs/vkd3d-shader/hlsl.h
@@ -428,7 +428,7 @@ struct hlsl_ctx
     struct vkd3d_shader_location location;
     struct vkd3d_shader_message_context *message_context;
     struct vkd3d_string_buffer_cache string_buffers;
-    bool failed;
+    int result;
 
     void *scanner;
 
@@ -544,7 +544,7 @@ static inline void *hlsl_alloc(struct hlsl_ctx *ctx, size_t size)
     void *ptr = vkd3d_calloc(1, size);
 
     if (!ptr)
-        ctx->failed = true;
+        ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
     return ptr;
 }
 
@@ -553,7 +553,7 @@ static inline char *hlsl_strdup(struct hlsl_ctx *ctx, const char *string)
     char *ptr = vkd3d_strdup(string);
 
     if (!ptr)
-        ctx->failed = true;
+        ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
     return ptr;
 }
 
@@ -563,7 +563,7 @@ static inline bool hlsl_array_reserve(struct hlsl_ctx *ctx, void **elements,
     bool ret = vkd3d_array_reserve(elements, capacity, element_count, element_size);
 
     if (!ret)
-        ctx->failed = true;
+        ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
     return ret;
 }
 
@@ -572,7 +572,7 @@ static inline struct vkd3d_string_buffer *hlsl_get_string_buffer(struct hlsl_ctx
     struct vkd3d_string_buffer *ret = vkd3d_string_buffer_get(&ctx->string_buffers);
 
     if (!ret)
-        ctx->failed = true;
+        ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
     return ret;
 }
 
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index 243deec..b4ea839 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -1968,8 +1968,8 @@ int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
         allocate_const_registers(ctx, entry_func);
     allocate_semantic_registers(ctx);
 
-    if (ctx->failed)
-        return VKD3D_ERROR_INVALID_SHADER;
+    if (ctx->result)
+        return ctx->result;
 
     if (ctx->profile->major_version < 4)
         return write_sm1_shader(ctx, entry_func, out);




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