Zebediah Figura : vkd3d-shader/hlsl: Define a symbolic constant to represent the D3D_SIF_TEXTURE_COMPONENTS shift.

Alexandre Julliard julliard at winehq.org
Mon Nov 8 15:44:33 CST 2021


Module: vkd3d
Branch: master
Commit: 9d5dce2dc1790d6fde74c9cb28bacfb33370b837
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=9d5dce2dc1790d6fde74c9cb28bacfb33370b837

Author: Zebediah Figura <zfigura at codeweavers.com>
Date:   Mon Nov  8 11:26:02 2021 +0100

vkd3d-shader/hlsl: Define a symbolic constant to represent the D3D_SIF_TEXTURE_COMPONENTS shift.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/hlsl_sm4.c | 2 +-
 libs/vkd3d-shader/sm4.h      | 3 +++
 2 files changed, 4 insertions(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 9d45e16..f8eb0a1 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -561,7 +561,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
             put_u32(&buffer, sm4_resource_format(var->data_type));
             put_u32(&buffer, sm4_rdef_resource_dimension(var->data_type));
             put_u32(&buffer, ~0u); /* FIXME: multisample count */
-            flags |= (var->data_type->e.resource_format->dimx - 1) << 2;
+            flags |= (var->data_type->e.resource_format->dimx - 1) << VKD3D_SM4_SIF_TEXTURE_COMPONENTS_SHIFT;
         }
         put_u32(&buffer, var->reg.id);
         put_u32(&buffer, 1); /* bind count */
diff --git a/libs/vkd3d-shader/sm4.h b/libs/vkd3d-shader/sm4.h
index ddcb9a8..f6b4b61 100644
--- a/libs/vkd3d-shader/sm4.h
+++ b/libs/vkd3d-shader/sm4.h
@@ -146,6 +146,9 @@
 
 #define VKD3D_SM4_TYPE_COMPONENT(com, i)      (((com) >> (4 * (i))) & 0xfu)
 
+/* The shift that corresponds to the D3D_SIF_TEXTURE_COMPONENTS mask. */
+#define VKD3D_SM4_SIF_TEXTURE_COMPONENTS_SHIFT 2
+
 enum vkd3d_sm4_opcode
 {
     VKD3D_SM4_OP_ADD                              = 0x00,




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