Giovanni Mascellani : vkd3d-shader/hlsl: Write SM4 loops.
Alexandre Julliard
julliard at winehq.org
Mon Nov 8 15:44:33 CST 2021
Module: vkd3d
Branch: master
Commit: 09dfe62368d64aa7e53a255deca885b1b84d9b92
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=09dfe62368d64aa7e53a255deca885b1b84d9b92
Author: Giovanni Mascellani <gmascellani at codeweavers.com>
Date: Fri Nov 5 19:35:54 2021 +0100
vkd3d-shader/hlsl: Write SM4 loops.
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/hlsl_sm4.c | 22 ++++++++++++++++++++++
1 file changed, 22 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index b6cb967..9d4319b 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -23,6 +23,8 @@
#include "vkd3d_d3dcommon.h"
#include "sm4.h"
+static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_block *block);
+
bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
bool output, enum vkd3d_sm4_register_type *type, bool *has_idx)
{
@@ -1432,6 +1434,22 @@ static void write_sm4_load(struct hlsl_ctx *ctx,
write_sm4_instruction(buffer, &instr);
}
+static void write_sm4_loop(struct hlsl_ctx *ctx,
+ struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_loop *loop)
+{
+ struct sm4_instruction instr =
+ {
+ .opcode = VKD3D_SM4_OP_LOOP,
+ };
+
+ write_sm4_instruction(buffer, &instr);
+
+ write_sm4_block(ctx, buffer, &loop->body);
+
+ instr.opcode = VKD3D_SM4_OP_ENDLOOP;
+ write_sm4_instruction(buffer, &instr);
+}
+
static void write_sm4_resource_load(struct hlsl_ctx *ctx,
struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_resource_load *load)
{
@@ -1544,6 +1562,10 @@ static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
write_sm4_resource_load(ctx, buffer, hlsl_ir_resource_load(instr));
break;
+ case HLSL_IR_LOOP:
+ write_sm4_loop(ctx, buffer, hlsl_ir_loop(instr));
+ break;
+
case HLSL_IR_STORE:
write_sm4_store(ctx, buffer, hlsl_ir_store(instr));
break;
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