Conor McCarthy : tests: Add a test for an unconditional break instruction at the end of a loop block.

Alexandre Julliard julliard at winehq.org
Mon Nov 8 15:44:34 CST 2021


Module: vkd3d
Branch: master
Commit: a1df1975618de8f6bc53f107f6012acfac03fa26
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=a1df1975618de8f6bc53f107f6012acfac03fa26

Author: Conor McCarthy <cmccarthy at codeweavers.com>
Date:   Mon Nov  8 14:50:18 2021 +0100

tests: Add a test for an unconditional break instruction at the end of a loop block.

Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 tests/d3d12.c | 41 +++++++++++++++++++++++++++++++++++++++++
 1 file changed, 41 insertions(+)

diff --git a/tests/d3d12.c b/tests/d3d12.c
index d69b151..8071faf 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -7919,6 +7919,45 @@ static void test_shader_instructions(void)
         0x00000000, 0x0100003e,
     };
     static struct named_shader ps_loop_break = {"loop_break", ps_loop_break_code, sizeof(ps_loop_break_code)};
+    static const DWORD ps_loop_end_break_code[] =
+    {
+#if 0
+        float4 src0;
+
+        void main(out float4 dst : SV_Target)
+        {
+            float tmp = 0.0f;
+            for (int i = 0; i < src0.x; ++i)
+            {
+                if (i != src0.y)
+                {
+                    tmp += 1.0f;
+                    continue;
+                }
+                tmp = 1.0f;
+                break;
+            }
+
+            dst = float4(tmp, 0, 0, 0);
+        }
+#endif
+        0x43425844, 0x0239f900, 0x5b94f73f, 0x68b75aa3, 0x27d353d2, 0x00000001, 0x000001e0, 0x00000003,
+        0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
+        0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
+        0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000168, 0x00000050, 0x0000005a,
+        0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
+        0x02000068, 0x00000001, 0x08000036, 0x00100032, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
+        0x00000000, 0x00000000, 0x01000030, 0x0500002b, 0x00100042, 0x00000000, 0x0010001a, 0x00000000,
+        0x0800001d, 0x00100082, 0x00000000, 0x0010002a, 0x00000000, 0x0020800a, 0x00000000, 0x00000000,
+        0x03040003, 0x0010003a, 0x00000000, 0x08000039, 0x00100042, 0x00000000, 0x0010002a, 0x00000000,
+        0x0020801a, 0x00000000, 0x00000000, 0x0304001f, 0x0010002a, 0x00000000, 0x07000000, 0x00100012,
+        0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0700001e, 0x00100042, 0x00000000,
+        0x0010001a, 0x00000000, 0x00004001, 0x00000001, 0x05000036, 0x00100032, 0x00000000, 0x00100086,
+        0x00000000, 0x01000007, 0x01000015, 0x05000036, 0x00100012, 0x00000000, 0x00004001, 0x3f800000,
+        0x01000002, 0x01000016, 0x05000036, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x08000036,
+        0x001020e2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
+    };
+    static struct named_shader ps_loop_end_break = {"loop_end_break", ps_loop_end_break_code, sizeof(ps_loop_end_break_code)};
     static const DWORD ps_loop_ret_code[] =
     {
 #if 0
@@ -9730,6 +9769,8 @@ static void test_shader_instructions(void)
         {&ps_loop_break, {{7.0f, 8.0f}}, {{7.0f}}},
         {&ps_loop_break, {{7.0f, 9.0f}}, {{7.0f}}},
 
+        {&ps_loop_end_break, {{7.0f, 2.0f}}, {{1.0f}}},
+
         {&ps_loop_ret, {{0.0f, 0.0f}}, {{0.0f}}},
         {&ps_loop_ret, {{1.0f, 9.0f}}, {{1.0f}}},
         {&ps_loop_ret, {{2.0f, 2.0f}}, {{2.0f}}},




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