Giovanni Mascellani : tests: Test implicit conversions for return statements.
Alexandre Julliard
julliard at winehq.org
Wed Nov 17 16:25:40 CST 2021
Module: vkd3d
Branch: master
Commit: 312de24b9afbffcfcbd871d125ba5c9384ced32d
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=312de24b9afbffcfcbd871d125ba5c9384ced32d
Author: Giovanni Mascellani <gmascellani at codeweavers.com>
Date: Mon Oct 25 09:06:29 2021 +0200
tests: Test implicit conversions for return statements.
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
tests/hlsl-return-implicit-conversion.shader_test | 235 ++++++++++++++++++++++
1 file changed, 235 insertions(+)
diff --git a/tests/hlsl-return-implicit-conversion.shader_test b/tests/hlsl-return-implicit-conversion.shader_test
index 527387b..654b51c 100644
--- a/tests/hlsl-return-implicit-conversion.shader_test
+++ b/tests/hlsl-return-implicit-conversion.shader_test
@@ -7,3 +7,238 @@ float4 main() : sv_target
[test]
draw quad
probe all rgba (0.4, 0.3, 0.2, 0.1)
+
+[pixel shader]
+float4 main() : sv_target
+{
+ return float1x4(0.4, 0.3, 0.2, 0.1);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.1)
+
+[pixel shader]
+float4 main() : sv_target
+{
+ return float4x1(0.4, 0.3, 0.2, 0.1);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.1)
+
+[pixel shader]
+float4x1 main() : sv_target
+{
+ return float4(0.4, 0.3, 0.2, 0.1);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.1)
+
+[pixel shader]
+float3 func()
+{
+ return float3x1(0.4, 0.3, 0.2);
+}
+
+float4 main() : sv_target
+{
+ return float4(func(), 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.0)
+
+[pixel shader]
+float3 func()
+{
+ return float1x3(0.4, 0.3, 0.2);
+}
+
+float4 main() : sv_target
+{
+ return float4(func(), 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.0)
+
+[pixel shader]
+float1x3 func()
+{
+ return float3(0.4, 0.3, 0.2);
+}
+
+float4 main() : sv_target
+{
+ return float4(func(), 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.0)
+
+[pixel shader]
+float3x1 func()
+{
+ return float3(0.4, 0.3, 0.2);
+}
+
+float4 main() : sv_target
+{
+ return float4(func(), 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.0)
+
+[pixel shader fail]
+float3x1 func()
+{
+ return float1x3(0.4, 0.3, 0.2);
+}
+
+float4 main() : sv_target
+{
+ return float4(func(), 0.0);
+}
+
+[pixel shader fail]
+float1x3 func()
+{
+ return float3x1(0.4, 0.3, 0.2);
+}
+
+float4 main() : sv_target
+{
+ return float4(func(), 0.0);
+}
+
+[pixel shader]
+float3 func()
+{
+ return float4(0.4, 0.3, 0.2, 0.1);
+}
+
+float4 main() : sv_target
+{
+ return float4(func(), 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.0)
+
+[pixel shader]
+float3 func()
+{
+ return float4x1(0.4, 0.3, 0.2, 0.1);
+}
+
+float4 main() : sv_target
+{
+ return float4(func(), 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.0)
+
+[pixel shader]
+float3 func()
+{
+ return float1x4(0.4, 0.3, 0.2, 0.1);
+}
+
+float4 main() : sv_target
+{
+ return float4(func(), 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.0)
+
+[pixel shader fail]
+float3x1 func()
+{
+ return float4(0.4, 0.3, 0.2, 0.1);
+}
+
+float4 main() : sv_target
+{
+ return float4(func(), 0.0);
+}
+
+[pixel shader]
+float3x1 func()
+{
+ return float4x1(0.4, 0.3, 0.2, 0.1);
+}
+
+float4 main() : sv_target
+{
+ return float4(func(), 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.0)
+
+[pixel shader fail]
+float3x1 func()
+{
+ return float1x4(0.4, 0.3, 0.2, 0.1);
+}
+
+float4 main() : sv_target
+{
+ return float4(func(), 0.0);
+}
+
+[pixel shader]
+float1x3 func()
+{
+ return float4(0.4, 0.3, 0.2, 0.1);
+}
+
+float4 main() : sv_target
+{
+ return float4(func(), 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.0)
+
+[pixel shader fail]
+float1x3 func()
+{
+ return float4x1(0.4, 0.3, 0.2, 0.1);
+}
+
+float4 main() : sv_target
+{
+ return float4(func(), 0.0);
+}
+
+[pixel shader]
+float1x3 func()
+{
+ return float1x4(0.4, 0.3, 0.2, 0.1);
+}
+
+float4 main() : sv_target
+{
+ return float4(func(), 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.0)
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