Giovanni Mascellani : tests: Test implicit conversions for return statements.

Alexandre Julliard julliard at winehq.org
Wed Nov 17 16:25:40 CST 2021


Module: vkd3d
Branch: master
Commit: 312de24b9afbffcfcbd871d125ba5c9384ced32d
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=312de24b9afbffcfcbd871d125ba5c9384ced32d

Author: Giovanni Mascellani <gmascellani at codeweavers.com>
Date:   Mon Oct 25 09:06:29 2021 +0200

tests: Test implicit conversions for return statements.

Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 tests/hlsl-return-implicit-conversion.shader_test | 235 ++++++++++++++++++++++
 1 file changed, 235 insertions(+)

diff --git a/tests/hlsl-return-implicit-conversion.shader_test b/tests/hlsl-return-implicit-conversion.shader_test
index 527387b..654b51c 100644
--- a/tests/hlsl-return-implicit-conversion.shader_test
+++ b/tests/hlsl-return-implicit-conversion.shader_test
@@ -7,3 +7,238 @@ float4 main() : sv_target
 [test]
 draw quad
 probe all rgba (0.4, 0.3, 0.2, 0.1)
+
+[pixel shader]
+float4 main() : sv_target
+{
+    return float1x4(0.4, 0.3, 0.2, 0.1);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.1)
+
+[pixel shader]
+float4 main() : sv_target
+{
+    return float4x1(0.4, 0.3, 0.2, 0.1);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.1)
+
+[pixel shader]
+float4x1 main() : sv_target
+{
+    return float4(0.4, 0.3, 0.2, 0.1);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.1)
+
+[pixel shader]
+float3 func()
+{
+    return float3x1(0.4, 0.3, 0.2);
+}
+
+float4 main() : sv_target
+{
+    return float4(func(), 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.0)
+
+[pixel shader]
+float3 func()
+{
+    return float1x3(0.4, 0.3, 0.2);
+}
+
+float4 main() : sv_target
+{
+    return float4(func(), 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.0)
+
+[pixel shader]
+float1x3 func()
+{
+    return float3(0.4, 0.3, 0.2);
+}
+
+float4 main() : sv_target
+{
+    return float4(func(), 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.0)
+
+[pixel shader]
+float3x1 func()
+{
+    return float3(0.4, 0.3, 0.2);
+}
+
+float4 main() : sv_target
+{
+    return float4(func(), 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.0)
+
+[pixel shader fail]
+float3x1 func()
+{
+    return float1x3(0.4, 0.3, 0.2);
+}
+
+float4 main() : sv_target
+{
+    return float4(func(), 0.0);
+}
+
+[pixel shader fail]
+float1x3 func()
+{
+    return float3x1(0.4, 0.3, 0.2);
+}
+
+float4 main() : sv_target
+{
+    return float4(func(), 0.0);
+}
+
+[pixel shader]
+float3 func()
+{
+    return float4(0.4, 0.3, 0.2, 0.1);
+}
+
+float4 main() : sv_target
+{
+    return float4(func(), 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.0)
+
+[pixel shader]
+float3 func()
+{
+    return float4x1(0.4, 0.3, 0.2, 0.1);
+}
+
+float4 main() : sv_target
+{
+    return float4(func(), 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.0)
+
+[pixel shader]
+float3 func()
+{
+    return float1x4(0.4, 0.3, 0.2, 0.1);
+}
+
+float4 main() : sv_target
+{
+    return float4(func(), 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.0)
+
+[pixel shader fail]
+float3x1 func()
+{
+    return float4(0.4, 0.3, 0.2, 0.1);
+}
+
+float4 main() : sv_target
+{
+    return float4(func(), 0.0);
+}
+
+[pixel shader]
+float3x1 func()
+{
+    return float4x1(0.4, 0.3, 0.2, 0.1);
+}
+
+float4 main() : sv_target
+{
+    return float4(func(), 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.0)
+
+[pixel shader fail]
+float3x1 func()
+{
+    return float1x4(0.4, 0.3, 0.2, 0.1);
+}
+
+float4 main() : sv_target
+{
+    return float4(func(), 0.0);
+}
+
+[pixel shader]
+float1x3 func()
+{
+    return float4(0.4, 0.3, 0.2, 0.1);
+}
+
+float4 main() : sv_target
+{
+    return float4(func(), 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.0)
+
+[pixel shader fail]
+float1x3 func()
+{
+    return float4x1(0.4, 0.3, 0.2, 0.1);
+}
+
+float4 main() : sv_target
+{
+    return float4(func(), 0.0);
+}
+
+[pixel shader]
+float1x3 func()
+{
+    return float1x4(0.4, 0.3, 0.2, 0.1);
+}
+
+float4 main() : sv_target
+{
+    return float4(func(), 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.3, 0.2, 0.0)




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