Conor McCarthy : vkd3d-shader/spirv: Fix the outer tessellation level indices for isoline tessellation.
Alexandre Julliard
julliard at winehq.org
Wed Nov 17 16:25:41 CST 2021
Module: vkd3d
Branch: master
Commit: 5357ab78b9357fd5b716e062b640a7ebce050db0
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=5357ab78b9357fd5b716e062b640a7ebce050db0
Author: Conor McCarthy <cmccarthy at codeweavers.com>
Date: Wed Nov 17 13:06:02 2021 +0100
vkd3d-shader/spirv: Fix the outer tessellation level indices for isoline tessellation.
For isoline tessellation, "density" is specified by OL0, and "detail" by OL1.
Based on a vkd3d-proton patch by Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/spirv.c | 4 ++--
tests/d3d12.c | 2 +-
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index e1a7dd3..5a7e561 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -4084,8 +4084,8 @@ vkd3d_system_value_builtins[] =
{VKD3D_SIV_TRIANGLE_W_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 2}},
{VKD3D_SIV_TRIANGLE_INNER_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelInner, NULL, 2, 0}},
- {VKD3D_SIV_LINE_DETAIL_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 0}},
- {VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 1}},
+ {VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 0}},
+ {VKD3D_SIV_LINE_DETAIL_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 1}},
};
static const struct vkd3d_spirv_builtin vkd3d_pixel_shader_position_builtin =
{
diff --git a/tests/d3d12.c b/tests/d3d12.c
index f5a1723..670fbf4 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -29506,7 +29506,7 @@ static void test_domain_shader_inputs(void)
{1.0f, 2.0f, 0.0f, 0.5f, 2.5f, 8.0f, 2.0f, 1.0f},
{1.0f, 2.0f, 1.0f, 0.5f, 2.5f, 8.0f, 2.0f, 1.0f},
};
- static const unsigned int is_todo[] = {0x00110000, 0x00110100, 0x00111100, 0x00111000};
+ static const unsigned int is_todo[] = {0x00110000, 0x00110000, 0x00110000, 0x00110000};
static const unsigned int stride = sizeof(*reference);
memset(&desc, 0, sizeof(desc));
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