Giovanni Mascellani : tests: Test support for HLSL vector and matrix types.
Alexandre Julliard
julliard at winehq.org
Fri Nov 19 15:39:45 CST 2021
Module: vkd3d
Branch: master
Commit: b4aacec5cd76c1a651e4bd7f84bd6188875595a3
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=b4aacec5cd76c1a651e4bd7f84bd6188875595a3
Author: Giovanni Mascellani <gmascellani at codeweavers.com>
Date: Tue Nov 16 19:55:01 2021 +0100
tests: Test support for HLSL vector and matrix types.
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
Makefile.am | 2 +
tests/hlsl-numeric-types.shader_test | 102 +++++++++++++++++++++++++++++++++++
2 files changed, 104 insertions(+)
diff --git a/Makefile.am b/Makefile.am
index d6e14cf..3e083b0 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -71,6 +71,7 @@ vkd3d_shader_tests = \
tests/hlsl-majority-pragma.shader_test \
tests/hlsl-majority-typedef.shader_test \
tests/hlsl-nested-arrays.shader_test \
+ tests/hlsl-numeric-types.shader_test \
tests/hlsl-return-implicit-conversion.shader_test \
tests/hlsl-return-void.shader_test \
tests/hlsl-shape.shader_test \
@@ -294,6 +295,7 @@ XFAIL_TESTS = \
tests/hlsl-majority-pragma.shader_test \
tests/hlsl-majority-typedef.shader_test \
tests/hlsl-nested-arrays.shader_test \
+ tests/hlsl-numeric-types.shader_test \
tests/hlsl-return-implicit-conversion.shader_test \
tests/hlsl-return-void.shader_test \
tests/hlsl-shape.shader_test \
diff --git a/tests/hlsl-numeric-types.shader_test b/tests/hlsl-numeric-types.shader_test
new file mode 100644
index 0000000..7504f95
--- /dev/null
+++ b/tests/hlsl-numeric-types.shader_test
@@ -0,0 +1,102 @@
+[pixel shader]
+vector main() : sv_target
+{
+ float4 ret = vector(1.0, 2.0, 3.0, 4.0);
+ return ret;
+}
+
+[test]
+draw quad
+probe all rgba (1.0, 2.0, 3.0, 4.0)
+
+[pixel shader]
+float4 main() : sv_target
+{
+ vector<float, 4> ret = float4(1.0, 2.0, 3.0, 4.0);
+ return ret;
+}
+
+[test]
+draw quad
+probe all rgba (1.0, 2.0, 3.0, 4.0)
+
+[pixel shader]
+float4 main() : sv_target
+{
+ vector<float, 3> ret = vector<float, 3>(1.0, 2.0, 3.0);
+ return vector(ret, 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (1.0, 2.0, 3.0, 0.0)
+
+[pixel shader fail]
+vector main() : sv_target
+{
+ vector ret = vector(1.0, 2.0, 3.0);
+ return ret;
+}
+
+[pixel shader fail]
+vector main() : sv_target
+{
+ vector<float> ret = vector(1.0, 2.0, 3.0, 4.0);
+ return ret;
+}
+
+[pixel shader]
+float4 main() : sv_target
+{
+ matrix m = matrix<float, 4, 4>(1.0, 2.0, 3.0, 4.0,
+ 5.0, 6.0, 7.0, 8.0,
+ 9.0, 10.0, 11.0, 12.0,
+ 13.0, 14.0, 15.0, 16.0);
+ return m[1];
+}
+
+[test]
+draw quad
+probe all rgba (5.0, 6.0, 7.0, 8.0)
+
+[pixel shader]
+float4 main() : sv_target
+{
+ matrix<float, 2, 3> m = float2x3(1.0, 2.0, 3.0,
+ 5.0, 6.0, 7.0);
+ return float4(m[1], 0.0);
+}
+
+[test]
+draw quad
+probe all rgba (5.0, 6.0, 7.0, 0.0)
+
+[pixel shader fail]
+float4 main() : sv_target
+{
+ matrix m = matrix<float>(1.0, 2.0, 3.0, 4.0,
+ 5.0, 6.0, 7.0, 8.0,
+ 9.0, 10.0, 11.0, 12.0,
+ 13.0, 14.0, 15.0, 16.0);
+ return m[1];
+}
+
+[pixel shader fail]
+float4 main() : sv_target
+{
+ matrix m = matrix<float, 4>(1.0, 2.0, 3.0, 4.0,
+ 5.0, 6.0, 7.0, 8.0,
+ 9.0, 10.0, 11.0, 12.0,
+ 13.0, 14.0, 15.0, 16.0);
+ return m[1];
+}
+
+[pixel shader fail]
+float4 main() : sv_target
+{
+ matrix m = matrix(1.0, 2.0, 3.0, 4.0,
+ 5.0, 6.0, 7.0, 8.0,
+ 9.0, 10.0, 11.0, 12.0,
+ 13.0, 14.0, 15.0);
+ return m[1];
+}
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