Andrey Gusev : wined3d: Add WINED3DFMT_R16_FLOAT vertex format.
Alexandre Julliard
julliard at winehq.org
Fri Nov 19 15:45:32 CST 2021
Module: wine
Branch: master
Commit: 4f3d189f539ea0c9831ca3a19b49e21220830574
URL: https://source.winehq.org/git/wine.git/?a=commit;h=4f3d189f539ea0c9831ca3a19b49e21220830574
Author: Andrey Gusev <andrey.goosev at gmail.com>
Date: Fri Nov 19 14:37:21 2021 +0100
wined3d: Add WINED3DFMT_R16_FLOAT vertex format.
Fixes rendering glitches in Batman: Arkham Knight.
Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3d10core/tests/d3d10core.c | 2 ++
dlls/d3d11/tests/d3d11.c | 2 ++
dlls/wined3d/utils.c | 1 +
3 files changed, 5 insertions(+)
diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c
index 73151f2296c..a4729f9d2d3 100644
--- a/dlls/d3d10core/tests/d3d10core.c
+++ b/dlls/d3d10core/tests/d3d10core.c
@@ -12373,6 +12373,7 @@ static void test_create_input_layout(void)
DXGI_FORMAT_R32_FLOAT,
DXGI_FORMAT_R32_UINT,
DXGI_FORMAT_R32_SINT,
+ DXGI_FORMAT_R16_FLOAT,
DXGI_FORMAT_R16_UINT,
DXGI_FORMAT_R16_SINT,
DXGI_FORMAT_R8_UINT,
@@ -13648,6 +13649,7 @@ static void test_format_support(void)
static const struct format_support vertex_buffers[] =
{
{DXGI_FORMAT_R8G8_UINT},
+ {DXGI_FORMAT_R16_FLOAT},
};
if (!(device = create_device()))
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 140e7cc195c..53087684acf 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -18552,6 +18552,7 @@ static void test_create_input_layout(void)
DXGI_FORMAT_R32_FLOAT,
DXGI_FORMAT_R32_UINT,
DXGI_FORMAT_R32_SINT,
+ DXGI_FORMAT_R16_FLOAT,
DXGI_FORMAT_R16_UINT,
DXGI_FORMAT_R16_SINT,
DXGI_FORMAT_R8G8_UNORM,
@@ -20622,6 +20623,7 @@ static void test_format_support(const D3D_FEATURE_LEVEL feature_level)
static const struct format_support vertex_buffers[] =
{
{DXGI_FORMAT_R8G8_UINT, D3D_FEATURE_LEVEL_10_0},
+ {DXGI_FORMAT_R16_FLOAT, D3D_FEATURE_LEVEL_10_0},
};
device_desc.feature_level = &feature_level;
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 1b0d7cc6eba..b7afa721587 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -727,6 +727,7 @@ static const struct wined3d_format_vertex_info format_vertex_info[] =
{WINED3DFMT_R8_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_BYTE},
{WINED3DFMT_R8_SINT, WINED3D_FFP_EMIT_INVALID, GL_BYTE},
{WINED3DFMT_R8G8_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_BYTE},
+ {WINED3DFMT_R16_FLOAT, WINED3D_FFP_EMIT_INVALID, GL_HALF_FLOAT, ARB_HALF_FLOAT_VERTEX},
{WINED3DFMT_R16_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_SHORT},
{WINED3DFMT_R16_SINT, WINED3D_FFP_EMIT_INVALID, GL_SHORT},
{WINED3DFMT_R32_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_INT},
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