Zebediah Figura : wined3d: Respect the BO address offset when uploading data from the CPU in wined3d_texture_gl_download_data_slow_path().
Alexandre Julliard
julliard at winehq.org
Mon Nov 22 16:05:16 CST 2021
Module: wine
Branch: master
Commit: 0b9a475324f557a6bb918e064bdd482c9aa3a1f6
URL: https://source.winehq.org/git/wine.git/?a=commit;h=0b9a475324f557a6bb918e064bdd482c9aa3a1f6
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Fri Nov 19 17:23:45 2021 -0600
wined3d: Respect the BO address offset when uploading data from the CPU in wined3d_texture_gl_download_data_slow_path().
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/texture.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 87ae569b549..d164819a10a 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -2793,7 +2793,7 @@ static void wined3d_texture_gl_download_data_slow_path(struct wined3d_texture_gl
{
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, bo->id));
checkGLcall("glBindBuffer");
- GL_EXTCALL(glBufferSubData(GL_PIXEL_PACK_BUFFER, 0, sub_resource->size, src_data));
+ GL_EXTCALL(glBufferSubData(GL_PIXEL_PACK_BUFFER, (GLintptr)data->addr, sub_resource->size, src_data));
checkGLcall("glBufferSubData");
}
else
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