Henri Verbeet : wined3d: Respect the BO buffer offset in wined3d_buffer_gl_upload_ranges().
Alexandre Julliard
julliard at winehq.org
Tue Nov 23 16:03:29 CST 2021
Module: wine
Branch: master
Commit: 2961640bcb4161cff6731e22b95170e52ce5e670
URL: https://source.winehq.org/git/wine.git/?a=commit;h=2961640bcb4161cff6731e22b95170e52ce5e670
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Nov 22 18:14:45 2021 -0600
wined3d: Respect the BO buffer offset in wined3d_buffer_gl_upload_ranges().
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/buffer.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index d3aeb2e76f4..cd277433c91 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1387,8 +1387,8 @@ static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struc
while (range_count--)
{
range = &ranges[range_count];
- GL_EXTCALL(glBufferSubData(bo_gl->binding,
- range->offset, range->size, (BYTE *)data + range->offset - data_offset));
+ GL_EXTCALL(glBufferSubData(bo_gl->binding, bo_gl->b.buffer_offset + range->offset,
+ range->size, (BYTE *)data + range->offset - data_offset));
}
wined3d_context_gl_reference_bo(context_gl, bo_gl);
checkGLcall("buffer upload");
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